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  1. #11
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    Quote Originally Posted by zakalw3 View Post
    You can predict when you'll need in any standard dungeon. This comes with practise and experience.

    For specific, difficult boss battles such as Titan, then you can either study the rotations to learn the patterns or go via trial and error. Both ways will teach you when to use HG in advance.

    So yes, it's perfectly usable. I use it constantly, and the only time I fail with it is when I'm not focused and don't realise I'm in trouble till it's too late.
    Where do you guys come up with this stuff? Most of the time I'll use Hallowed Ground and a Cure II will land on me right before it takes effect completely invalidating it's use.

    It's completely un-usable in it's current form especially for being the level 50 job skill.

    Quote Originally Posted by KogaDrake View Post
    Works like every skill in game... Press the skill, will not fire if already in another animation. Now not in animation, the skill starts its animation after the cast time, for many skills this is instant. Once the animation is done, any effects of the skill take effect (dmg, debuff, buff, heal,....).

    Hollowed ground has a long animation and the effect of hollowed is not active till after it ends, thus if you hit the skill right as a killing blow is used, you will die. It is the same with stuns, as a WAR i know the pain of hitting a stun in time but not going off in time (why the WAR stun is being adjusted in 2.1 to be more like the PLD quick animation stun).

    Hollowed is already overpowered as any thing in this game, and just because you do not understand how the game works you think its broken. It is working as intended, you simply are using it too late. There are very few places where HG is really needed, and the use of HG is planned for them, its not a we messed up i'm dead in .5sec lets save the day skill. If it would fire instantly when you press the skill then the skill would be gamebreaking and nerfed, you cant have both. If enough cry about the delay and they make it fire instantly, it will simply become a weaker skill to balance out the fact that it can be used for more things than it was designed to be able to stop.
    Please. Most of us know exactly how the game works. This is a mechanic that completely goes against the reactionary aspect of the games battle system.

    You don't really know what you are talking about if you think Hallowed Ground is overpowred because I guarantee you 10 seconds of invulnerability isn't going to win you any of the fights in this game since there isn't a single enemy in the game that uses a one-time skill that needs to be mitigated with in order to win the fight.

    Hallowed Ground is meant to be an oh shit button because if it wasn't it would have a much longer duration and a shorter cooldown. The skill is DESIGNED as a get out of jail free card when things don't go as expected and is simply on too long of a cooldown to be integrated into some sort of fight strategy.

    As is stands the skills function contradicts its design. It's the exact same problem with Benediction.
    (4)
    Last edited by Ladon; 11-10-2013 at 05:23 AM.