
Originally Posted by
KogaDrake
Works like every skill in game... Press the skill, will not fire if already in another animation. Now not in animation, the skill starts its animation after the cast time, for many skills this is instant. Once the animation is done, any effects of the skill take effect (dmg, debuff, buff, heal,....).
Hollowed ground has a long animation and the effect of hollowed is not active till after it ends, thus if you hit the skill right as a killing blow is used, you will die. It is the same with stuns, as a WAR i know the pain of hitting a stun in time but not going off in time (why the WAR stun is being adjusted in 2.1 to be more like the PLD quick animation stun).
Hollowed is already overpowered as any thing in this game, and just because you do not understand how the game works you think its broken. It is working as intended, you simply are using it too late. There are very few places where HG is really needed, and the use of HG is planned for them, its not a we messed up i'm dead in .5sec lets save the day skill. If it would fire instantly when you press the skill then the skill would be gamebreaking and nerfed, you cant have both. If enough cry about the delay and they make it fire instantly, it will simply become a weaker skill to balance out the fact that it can be used for more things than it was designed to be able to stop.