Quote Originally Posted by AnimaAnimus View Post
Its not about spectacle really. I mean ff as a series has always been about saving the world so having an adventurer as a world-saving hero is nothing out of the ordinary for the series. Even in xi we saved the world on multiple occasions.

What sticks is that they made saving the world virtually effortless. The game has a good story, plot, etc etc and adding the fetch quests in the main scenario, while admittedly annoying in some cases (see the wineport series of missions), added a lil more reality to it than most. The only real issue, like I said, is that you could breeze so easily through. I mean if saving the world was really that easy, how come there are still garleans around at all?
Plenty of lore reasons why its not.

Primals were of a primary, and more threatening concern, and the leading organization in international affairs was busy dealing with them.

Nations have spent the last five years trying to reconstruct what was lost in the Calamity.

Then there are all the spoilerific reasons involving crystals, the tempered, and why the player is such a bloody exception to all Eorzeas norms (like most citizens cannot use the Aetherite network and stay in good health.)

As far as combat difficulty. I donno. Every day I see both sides of the skill curve go at it and I can see why the game would seem easy for some, yet difficult for others. I don't think the game difficulty should be reflective on the story, however.

We're just that good. :3