I dont find TP limitations to be too troublesome for holding AE hate. by the time i am out of tp, the mobs should be dead, if not, i have more than enough hate to stop and let my tp regen for the next group. For turn 3 and 4, when we get into those big groups of mobs that you AoE down, i have 0 issue taking and holding hate from our pld, especially when i pop cooldowns. turn 4 takes more skill since you need to have a decent amount of tp for the next phase.

So, if we have a competition of who can hold AE hate the longest in a group with bad dps, the pld will win. but in a regular group the mobs will be dead before im out of tp, mp and lose hate.