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  1. #27
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Stormx View Post
    Fracture uptime isn't difficult during tanking rotation... And hate early on is manageable by SE > BB > BB, but a minute or so into the fight, hate stabilizes and requires less over BB which in turn is more SE uptime.
    After a 30s offset, sure. However, if you aren't starting your rotation with 2 BB combos, you're risking getting hate ripped from you by a BLM or DRG. Asking them to slow down would be unwise; your own DPS gain isn't nearly going to account for what they lose. After getting an enmity lead, you can move to SE. Consider, though, that this is a 20s period where you've got no buffs up. Your long-term DPS advantage over PLD is around 20%, and your buffs are 33%. In that lead-in, period you're actually losing the DPS battle with PLD -- you have to take some time to catch up. It's a long and complex relationship between the two in terms of DPS.

    Quote Originally Posted by Stormx View Post
    Edit: And unless for some reason Storms Eye accounts for 18% dmg difference, I don't see how the difference evaporates. I would need more elaboration on that.
    18% is noticeable. 6% is not. This is especially true with what I noted above; it will take some time for a WAR to catch up if Storm's Eye is available to both. The 6-7% advantage is contingent upon a 20% buff that is offset by 20s. Let's assume 7% just as an example. That puts you behind by 2.167 DPS-seconds before getting Maim up. That takes 31 additional seconds to catch up, meaning you're 51 seconds into the fight before WAR catches up to PLD in damage.

    Quote Originally Posted by Stormx View Post
    Also, my main point for contributing to this thread was to show PLD DPS is considerably lower than WAR and that the DPS job for MRD, potentially, is MRD. (With correct gear)
    MRD DPS is just decent. It's not quite up to snuff with dedicated DPS jobs, but not too far behind. This isn't news. We'll eventually get a DPS job for MRD because the class is designed for it. Compare MRD to LNC and you can see that MRD is 90% of the way there already. If it weren't for the enmity bonuses, it would be the WAR who would seem the alternative use. Foresight sucks and is cross-class (every melee DPS has a token cross-class defensive cooldown), Bloodbath scales the wrong way and is cross-class, Mercy Stroke is a total DPS ability masquerading as tank (a-la Life Surge) and is also cross-class, and Thrill of Battle returns HP on a long cooldown. WAR's design is made on the level 35 weaponskill. It's a one-trick pony of a job, hijacking damage abilities for mitigation via Inner Beast. If you took off the enmity and asked me what the class was for, I'd say it's an HP-limited DPS, like a Dark Knight. The only thing keeping me from proclaiming that MRD will become DRK is the lack of other good options for GLA.
    (1)
    Last edited by Gamemako; 11-13-2013 at 05:44 AM.