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  1. #1
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Stormx View Post
    Final analysis: +1 Means A LOT, drastic dps difference.
    Actually, that +2 weapon damage and +3 strength means 3-4% DPS increase (depending on how much STR you start with). It's not nearly as large as you think.

    If you assume a 3% difference, WAR has a comparative 19.2% advantage in your test. Now, go back to my first post on these forums (math was already done from beta forums), and I predicted an 18% advantage for WAR in tank mode. I also predicted the negligible difference between non-tank DPS; your test would show a roughly 2% advantage for WAR after accounting for weapon difference, which is certainly negligible. It's far from perfect (I can point out a half-dozen things which have since been shown to function differently than I had assumed), but in the end, you ended up about where I expected 3 months ago.

    And yes, I whiffed a good amount on my enmity estimates because the tank stance modifier was lowered from 2x in phase 3 to 1.5x in release. What looked like a 2:1 lead lost a lot of steam. Oops.

    //EDIT: The design reason that WAR has higher tank DPS is two-fold. First, part of that DPS is beholden to a non-DPS rotation. Enmity demands will suggest SE->BB->BB rotation, which reduces the advantage due to losing SE bonus. You also will have trouble fitting Fracture into a tanking rotation, and you aren't going to drop Inner Beast, your burst mitigation ability, on cooldown. These all cut into your practical tanking DPS. Additionally, PLD also benefits from Storm's Eye, which means what when both are on the same target, the advantage all but completely evaporates. This will be especially important when we get a second job for MRD which is a DPS job.
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    Last edited by Gamemako; 11-13-2013 at 02:49 AM.

  2. #2
    Player
    Stormx's Avatar
    Join Date
    Sep 2013
    Posts
    19
    Character
    Stormscream Var
    World
    Adamantoise
    Main Class
    Marauder Lv 50
    Fracture uptime isn't difficult during tanking rotation, as well as in my test, inner beast wasn't dropped on CD. It was used at the end of berserk. And hate early on is manageable by SE > BB > BB, but a minute or so into the fight, hate stabilizes and requires less over BB which in turn is more SE uptime. Also, my main point for contributing to this thread was to show PLD DPS is considerably lower than WAR and that the DPS job for MRD, potentially, is MRD. (With correct gear)

    Edit: And unless for some reason Storms Eye accounts for 18% dmg difference, I don't see how the difference evaporates. I would need more elaboration on that.
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    Last edited by Stormx; 11-13-2013 at 02:57 AM.

  3. #3
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Stormx View Post
    Fracture uptime isn't difficult during tanking rotation... And hate early on is manageable by SE > BB > BB, but a minute or so into the fight, hate stabilizes and requires less over BB which in turn is more SE uptime.
    After a 30s offset, sure. However, if you aren't starting your rotation with 2 BB combos, you're risking getting hate ripped from you by a BLM or DRG. Asking them to slow down would be unwise; your own DPS gain isn't nearly going to account for what they lose. After getting an enmity lead, you can move to SE. Consider, though, that this is a 20s period where you've got no buffs up. Your long-term DPS advantage over PLD is around 20%, and your buffs are 33%. In that lead-in, period you're actually losing the DPS battle with PLD -- you have to take some time to catch up. It's a long and complex relationship between the two in terms of DPS.

    Quote Originally Posted by Stormx View Post
    Edit: And unless for some reason Storms Eye accounts for 18% dmg difference, I don't see how the difference evaporates. I would need more elaboration on that.
    18% is noticeable. 6% is not. This is especially true with what I noted above; it will take some time for a WAR to catch up if Storm's Eye is available to both. The 6-7% advantage is contingent upon a 20% buff that is offset by 20s. Let's assume 7% just as an example. That puts you behind by 2.167 DPS-seconds before getting Maim up. That takes 31 additional seconds to catch up, meaning you're 51 seconds into the fight before WAR catches up to PLD in damage.

    Quote Originally Posted by Stormx View Post
    Also, my main point for contributing to this thread was to show PLD DPS is considerably lower than WAR and that the DPS job for MRD, potentially, is MRD. (With correct gear)
    MRD DPS is just decent. It's not quite up to snuff with dedicated DPS jobs, but not too far behind. This isn't news. We'll eventually get a DPS job for MRD because the class is designed for it. Compare MRD to LNC and you can see that MRD is 90% of the way there already. If it weren't for the enmity bonuses, it would be the WAR who would seem the alternative use. Foresight sucks and is cross-class (every melee DPS has a token cross-class defensive cooldown), Bloodbath scales the wrong way and is cross-class, Mercy Stroke is a total DPS ability masquerading as tank (a-la Life Surge) and is also cross-class, and Thrill of Battle returns HP on a long cooldown. WAR's design is made on the level 35 weaponskill. It's a one-trick pony of a job, hijacking damage abilities for mitigation via Inner Beast. If you took off the enmity and asked me what the class was for, I'd say it's an HP-limited DPS, like a Dark Knight. The only thing keeping me from proclaiming that MRD will become DRK is the lack of other good options for GLA.
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    Last edited by Gamemako; 11-13-2013 at 05:44 AM.