Forgot about the maint tonight, I'll put up parses early tomorrow. Sorry bout that

Forgot about the maint tonight, I'll put up parses early tomorrow. Sorry bout that

So, after testing until both ran out of TP. I had Marauder clocking in at 184 DPS, and then I equipped the Warrior crystal, so identical gear. After running out of TP again, I had 180 DPS. Blood for Blood and Raging Strikes are not good for DPS sustainable, just for quick bursts, such as the Titan Heart. 10 Strength makes for a lot of damage when you consider theese results.

I would like to see the base strength you have during each test, as well as which weapon before I could consider those results, as they seem way off. Also, the warrior job crystal provides 20 strength, not 10.
Edit: I am wrong, it does in fact give 10. I am baffled, I swore for sure that it gave 20. Did they change that recently, can anyone confirm? So strange I wouldve bet my first born on it being 20.
Last edited by Stormx; 11-13-2013 at 12:00 AM.

The results are in! Nothing surprising though.
Every parse was done with the same exact gear. Full Darklight + Fending accessories or, full Darklight + maim/strike accessories.
PLD, +1 Curtana, 30 vit allocation, shield oath, full on tank mode:
http://i.imgur.com/BgzrEti.jpg
PLD, +1 Curtana, 30 str allocation, sword oath, full on deeps mode:
http://i.imgur.com/Vy5r8sn.jpg
War, NO +1 Bravura, 30 vit allocation, defiance, full on tank mode:
http://i.imgur.com/HFwq6W5.jpg
War, NO +1 Bravura, 30 str allocation, NO defiance, full on deeps mode:
http://i.imgur.com/pObWP2L.jpg
Heres the fun part.
MRD, GARUDA AXE (ROLFZ BOW DOWN TO YOUR OVERLORD), 30 str allocation, full on deeps mode:
http://i.imgur.com/mW6jWb3.jpg
Final analysis: +1 Means A LOT, drastic dps difference. Consider that when looking at the above results. A +1 Curtana vs a NO +1 Bravura hardly makes it a fair test, but it is all I had to work with. In my previous testing, I have seen anywhere between 30 to 50% DPS differences between the two classes with the same gear. War does MOAR dmg in any given scenario. DPS gear, sword oath vs defiance, aoe, any situation the results will be the same, WAR will win, there isn't much of an argument.
With that said, MRD is more than viable of performing up to level of main spec DPS classes. If any WARS out there have gotten lucky off of Twin yet, hit me up. I would love to get parses from you.
Last edited by Stormx; 11-12-2013 at 11:58 PM.
Actually, that +2 weapon damage and +3 strength means 3-4% DPS increase (depending on how much STR you start with). It's not nearly as large as you think.
If you assume a 3% difference, WAR has a comparative 19.2% advantage in your test. Now, go back to my first post on these forums (math was already done from beta forums), and I predicted an 18% advantage for WAR in tank mode. I also predicted the negligible difference between non-tank DPS; your test would show a roughly 2% advantage for WAR after accounting for weapon difference, which is certainly negligible. It's far from perfect (I can point out a half-dozen things which have since been shown to function differently than I had assumed), but in the end, you ended up about where I expected 3 months ago.
And yes, I whiffed a good amount on my enmity estimates because the tank stance modifier was lowered from 2x in phase 3 to 1.5x in release. What looked like a 2:1 lead lost a lot of steam. Oops.
//EDIT: The design reason that WAR has higher tank DPS is two-fold. First, part of that DPS is beholden to a non-DPS rotation. Enmity demands will suggest SE->BB->BB rotation, which reduces the advantage due to losing SE bonus. You also will have trouble fitting Fracture into a tanking rotation, and you aren't going to drop Inner Beast, your burst mitigation ability, on cooldown. These all cut into your practical tanking DPS. Additionally, PLD also benefits from Storm's Eye, which means what when both are on the same target, the advantage all but completely evaporates. This will be especially important when we get a second job for MRD which is a DPS job.
Last edited by Gamemako; 11-13-2013 at 02:49 AM.

Fracture uptime isn't difficult during tanking rotation, as well as in my test, inner beast wasn't dropped on CD. It was used at the end of berserk. And hate early on is manageable by SE > BB > BB, but a minute or so into the fight, hate stabilizes and requires less over BB which in turn is more SE uptime. Also, my main point for contributing to this thread was to show PLD DPS is considerably lower than WAR and that the DPS job for MRD, potentially, is MRD. (With correct gear)
Edit: And unless for some reason Storms Eye accounts for 18% dmg difference, I don't see how the difference evaporates. I would need more elaboration on that.
Last edited by Stormx; 11-13-2013 at 02:57 AM.



"I don't always drink beer, but when I do, it's often."
Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote



