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  1. #121
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,252
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Techro View Post
    to dive further into this point. The picture for the Moogle Mog king has the other moogles with it which have the all the starter classes we have now, in addition, it also has a thief. I would assume that the abilities are being implemented and created for it now and will be released in a patch down the road. see below. IMO.

    However, its worth noting also one of those moogles is clearly a BRD (holding a harp) despite there already being an ARC moogle as well - hence don't take that image seriously as a possible hint of classes/Jobs to come (the knife-wielding moogle I presume is a second GLA, as knives have always been classed as GLA weapons). Besides, if were going on all classes, shouldn't there be an ACN moogle there too? Or PGL? Or LNC?
    (0)
    Last edited by Enkidoh; 11-20-2013 at 09:52 AM.
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  2. #122
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Giantbane View Post
    They could do BLU or BST. At the end of the day, *charm* as it was in XI probably wouldn't exist, but the learning of new abilities would likely be tied to class quests instead of actually going out and getting hit by the monsters or taming wild monsters. For instance, BLU quests to go get monsters to cast stuff on you to learn it or BST quests where you have to tame something before you actually get access to the "Call Beast" for that monster.

    Uh what? BLU won't work on a fundamental level. First of all, it's always worked by learning abilities of the monsters you fight, and if they changed that then it really wouldn't be BLU anymore. Secondly, the way the armory system is designed, it would not only limit the total spells available to BLU severely, but require some weird design for the base class that eventually becomes BLU.


    Honestly looking back the armory system is not as well thought-out or diverse as XI's job system. I would have much rather seen something closer to either FFV's or Tactics' job systems.
    (0)

  3. #123
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by NefGP View Post
    Uh what? BLU won't work on a fundamental level. First of all, it's always worked by learning abilities of the monsters you fight, and if they changed that then it really wouldn't be BLU anymore. Secondly, the way the armory system is designed, it would not only limit the total spells available to BLU severely, but require some weird design for the base class that eventually becomes BLU.
    It's not unfeasible really, since BLU would be a Job and not a class and Jobs learn all their abilities through quests it wouldn't be hard to incorporate the lore that way (IE: Go defeat this monster and steal it's ability).
    (0)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  4. #124
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    NIN worked great in XI for a long time, but most of XI's fights were single target. The problem with blink tanking is it doesn't handle multiple adds very well. If you set their evasion too high, nothing can hit them and it's barely an effort, if you don't set it high enough, it's almost like what's the point.

    It was cool when an HNM missed my ninja in XI, always made me proud for a second, but I never expected it, expecting to get missed would get you killed. It's why you pre-cast ichi, sometimes "wasting" a shadow.
    (0)
    Shield Lob (Can change red text to Tomahawk and it will work perfectly Warriors)
    /macroicon "Shield Lob"
    /ac "Shield Lob" <t>
    /marking attack1 <t>

    Better "macro switching", give it a read: http://tinyurl.com/ffxivhotbars

  5. #125
    Player
    Deedsie's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    353
    Character
    Deedlit Blanchimont
    World
    Excalibur
    Main Class
    Red Mage Lv 70
    If they did put in thief it should be a class not a job. Thieves are usually weaker in other games. In ragnarok the thief could branch and become rogue or assassin. I could see thief branching to ninja because if you base it off real ninja, they were not only killing machines but spies and thieves.
    This is actually the way I see it, and it would harken back to the first FF where Thief became Ninja. We also have Edge as an example from FFIV who was a ninja but had the "Steal" command in addition to throwing and Ninjutsu.
    (0)

  6. #126
    Player
    Sylari's Avatar
    Join Date
    Sep 2013
    Posts
    184
    Character
    Asriel Blackthorne
    World
    Malboro
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by NefGP View Post
    Uh what? BLU won't work on a fundamental level. First of all, it's always worked by learning abilities of the monsters you fight, and if they changed that then it really wouldn't be BLU anymore. Secondly, the way the armory system is designed, it would not only limit the total spells available to BLU severely, but require some weird design for the base class that eventually becomes BLU.
    I imagine BLU is a job, not a class... and your job quests involve hunting down X random boss monster and learning their spells for your jobskills. Base class could be whatever.
    (0)

  7. #127
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    unnamed pet class:
    -every few levels learns a spell to summon various types of monster (charm in DF would be iffy)
    -each monster has their own abilities like acn/sch/smn
    -tank class

    bst job from said class:
    -gains more pet control skills
    -able to make pets strong enough to tank and have better enmity control than titan egi
    -tank class

    blu job from said class:
    -gains empty spells like breath, buff, debuff, aoe, single target attack
    -pet summons from original class doesnt summon anymore
    -press empty spells and then various monster summon skills to push out monster spells
    -e.g: morbol+breath : bad breath, dragon+breath: fire breath, bee+single target attack: final sting, frog+aoe: frog leap stomp, opo-opo+buff: magic fruit heal, etc.
    -dps class
    (0)

  8. #128
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by seki909 View Post
    If they did put in thief it should be a class not a job. Thieves are usually weaker in other games. In ragnarok the thief could branch and become rogue or assassin. I could see thief branching to ninja because if you base it off real ninja, they were not only killing machines but spies and thieves.
    The class would have to be Rogue. Thief is an iconic FF name and jobs are all named and based off of icon FF classes/jobs. This is FFXIV, they can make it as strong or weak as they want. In various FF games THF was excellent at evasion, stole items/gil/hp/mp/time, increase drop rates, had high critical damage, could manage party enmity, had increased movement speed, and could counter. Granted in FF1 Thief did advance to become Ninja but they could easily make Rogue be the class to branch into Thief and Ninja. Warrior turned into Knight (Paladin) after all in the same game. They could even take some inspiration from DQ games and give THF a cure... though I hope they don't.

    Quote Originally Posted by Enkidoh View Post
    However, its worth noting also one of those moogles is clearly a BRD (holding a harp) despite there already being an ARC moogle as well - hence don't take that image seriously as a possible hint of classes/Jobs to come (the knife-wielding moogle I presume is a second GLA, as knives have always been classed as GLA weapons). Besides, if were going on all classes, shouldn't there be an ACN moogle there too? Or PGL? Or LNC?
    The ARC is wearing iconic RNG gear. This could be a hint that they will be making BRD a more support oriented job and bringing RNG as ARC's DPS option.

    The dagger wielding one is wearing iconic THF gear and Yoshi has stated that he intends to remove daggers from GLA if/when they bring a dagger wielding class.

    Quote Originally Posted by Gardes View Post
    BLU/BST
    Very similar to my idea actually! I have Flayer (whip user as both BST and BLU have had whips being their primary weapons in the past) being the rookie BLU though, BST gets pets through quests and FLA/BLU can learn abilities but has setting requirements similar to how XI did. BLU gets access to learning more abilities than FLA from FLA's species list as well as new species that FLA can't learn from. Spells slots that would be able to cast a Scalekin spell instead call out a Scalekin pet on BST. Links in signature if you care to gander!
    (0)
    Last edited by MartaDemireux; 11-25-2013 at 06:41 PM.

  9. #129
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by MartaDemireux View Post
    The class would have to be Rogue.
    And if it were done like this, how would THF and NIN be any different? They're both DPS classes, and support and DPS are *not* separate roles, which you seem to suffer under the delusion of (support is a secondary functionality that any class can bring). Unless you expect one of them to be a tank or a healer (which is laughable for either of them), they're not going to both be jobs based off of the same class because it is monumentally redundant to have 2 jobs with the same role coming off of the same class.

    On top of all of this, how would all of the monetary/gear and out-of-combat utility that THF brings be in any way incorporated into the class itself? Any ability to generate gil out of nowhere would either be worthless or screw up the economy, especially given how little gil you make by running DoW/DoM classes. You could *never* have them stealing items since that would be broken as hell. Managing party enmity is largely pointless given how much enmity WAR and PLD already generate *and they're only making it better*.

    The only iconic thing that you can say that a THF would get in ARR is backstabbing and maybe some evasion; the closest you could get to making Steal a useful mechanic is by making it a resource mechanic like Aetherflow. It's a bare bones DPS construct as far as an MMO is concerned. THF could only exist on par with classes like NIN in a single player game because the things that made it effective and unique *could actually exist in those game as abilities that made them useful* (though you still have to remember that they always had tier 1 job/class stats; the higher tier jobs *always* had better stats so the *only* thing going for Thief was that they were the only class that brought Steal, which is arguably the most useful skill in the game).

    The ARC is wearing iconic RNG gear. This could be a hint that they will be making BRD a more support oriented job and bringing RNG as ARC's DPS option.
    Is it also a hint that they plan on removing LNC and PGL because they didn't include them? It's *way* more likely that the reason is because they're copying the encounter model from 1.0, which has a completely different class construct than ARR.

    As far as the entire FF series is concerned, Archer and Ranger are the exact same class. There isn't a single game that has Archer that has Ranger in it nor is there a class with Ranger in it that has Archer. They're both just the bow/crossbow using class *and that's it*. Saying that they're going to change an existing job that works *quite* well to completely change it focus to something that doesn't even exist within the game's actual combat model and provide a *new* job that makes the previous one redundant fails on *so* many levels. BRD already deals DPS just as well as the other DPS classes. Support is simply a secondary functionality that it brings while also being a fully functional DPS (you'll also note that they lose DPS by providing the support, which is the balancing factor behind that capability; constant "support" simply doesn't happen because it doesn't work in a balanced way that is constantly useful).
    (2)

  10. #130
    Player
    Ryios's Avatar
    Join Date
    Aug 2013
    Location
    VA
    Posts
    1,055
    Character
    Ryios Locke
    World
    Coeurl
    Main Class
    Gladiator Lv 68
    Pretty sure they said somewhere that if Ninja comes out, it will be dps.

    Ninja was never meant to be a tank in FFXI, it just got played that way. Their defense was pretty crappy. Without shadows they were nothing. Shadows were just OP. And tanking on a ninja was f'in expeeeennnnsssiiivveee buying ninja tools constantly.
    (1)

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