It's also a rarity in the MMO genre to have these problems. Which is why it's frustrating.a MMO is often not as smooth as a FPS or some other game where multiple functions can be initiated at once. They want you to take into account having time delays and limitations like GCD's, and obviously they want animations to be accounted for as well. I dont really see the issue there, its just you wanting to do things faster..well you cant, so work with what you can do. This is not a fighting game or an adventure game, its a 3-d simulation of a tactical turn by turn game and thus your abilities are locked down within an economy of of gcd's, casting times and animation delays to represent turns. Otherwise everyone would be leaping and casting like flying light spawning monkeys from all over the battlefield.
Go play some other MMOs and come back to FF. The clunkiness of these issues will surprise you.
On top of quite a few of the things listed being a rarity.. at least one of them is non-existent outside of SE. I have never, not once, been hit by an AOE when I was clearly out of the targeted area on time in the past decade I've been playing MMOs. Nor have I been able to find another MMO that had this issue after doing several Google searches, or asking the community to provide such an example from another MMO.
Definitely with you on all points, but the AOE "lag" thing (which I assume is also tied to skill delay) especially. It's game breaking for many people (1.0 helped to prove that), and if not corrected will likely result in many lost subscriptions.
Agreed. I've not seen this issue in any other MMO I've played.
I've also not seen the devs turn such a blind eye to it. That is the most depressing thing for me.
Hopefully once PvP comes out they will no longer be able to ignore it.
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