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  1. #1
    Player
    Bladenite81's Avatar
    Join Date
    Oct 2013
    Posts
    10
    Character
    Dr Strange
    World
    Brynhildr
    Main Class
    Botanist Lv 50
    a MMO is often not as smooth as a FPS or some other game where multiple functions can be initiated at once. They want you to take into account having time delays and limitations like GCD's, and obviously they want animations to be accounted for as well. I dont really see the issue there, its just you wanting to do things faster..well you cant, so work with what you can do. This is not a fighting game or an adventure game, its a 3-d simulation of a tactical turn by turn game and thus your abilities are locked down within an economy of of gcd's, casting times and animation delays to represent turns. Otherwise everyone would be leaping and casting like flying light spawning monkeys from all over the battlefield.
    (0)

  2. #2
    Player
    Goreth's Avatar
    Join Date
    Oct 2013
    Posts
    57
    Character
    Goreth Cervantes
    World
    Exodus
    Main Class
    Thaumaturge Lv 51
    Quote Originally Posted by Bladenite81 View Post
    This is not a fighting game or an adventure game, its a 3-d simulation of a tactical turn by turn game and thus your abilities are locked down within an economy of of gcd's, casting times and animation delays to represent turns.
    I must admit, I always enjoy these "it's a turn based game" responses.
    (3)

  3. #3
    Player
    Borfin's Avatar
    Join Date
    Oct 2013
    Posts
    211
    Character
    Rijda Highstaff
    World
    Ultros
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Bladenite81 View Post
    a MMO is often not as smooth as a FPS or some other game where multiple functions can be initiated at once. They want you to take into account having time delays and limitations like GCD's, and obviously they want animations to be accounted for as well. I dont really see the issue there, its just you wanting to do things faster..well you cant, so work with what you can do. This is not a fighting game or an adventure game, its a 3-d simulation of a tactical turn by turn game and thus your abilities are locked down within an economy of of gcd's, casting times and animation delays to represent turns. Otherwise everyone would be leaping and casting like flying light spawning monkeys from all over the battlefield.
    It's also a rarity in the MMO genre to have these problems. Which is why it's frustrating.

    Go play some other MMOs and come back to FF. The clunkiness of these issues will surprise you.
    (1)

  4. #4
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Sunarie Rymshek
    World
    Famfrit
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Borfin View Post
    It's also a rarity in the MMO genre to have these problems.
    On top of quite a few of the things listed being a rarity.. at least one of them is non-existent outside of SE. I have never, not once, been hit by an AOE when I was clearly out of the targeted area on time in the past decade I've been playing MMOs. Nor have I been able to find another MMO that had this issue after doing several Google searches, or asking the community to provide such an example from another MMO.

    Definitely with you on all points, but the AOE "lag" thing (which I assume is also tied to skill delay) especially. It's game breaking for many people (1.0 helped to prove that), and if not corrected will likely result in many lost subscriptions.
    (3)