Hi, I'm Borfin, Rijda and Punchdrunk and I am an avid fan of Final Fantasy. I've run through every FF besides 11 (and 13, although I came close to beating) including all available optional content. I played WoW for 8 years and tanked for a World 100 guild, having raided every expansion besides Vanilla. I ran endgame content in SWTOR, Tera and RIFT. In short, I've played a LOT of MMOs and a LOT of Final Fantasy.
Admittedly I'm still leveling - 49 now, but will be 50 by tonight - but there are some core issues with FFXIV that I feel could ultimately be its downfall. Some things are just frustrating enough to make me want to stop playing. While I haven't sampled endgame content and can't speak to that yet, these issues are prominent enough through leveling to be an irritation and I see no evidence to suggest they will disappear at 50.
I don't WANT to stop playing. I love this game. It's WoW gameplay + SWTOR storyline awesomeness + FF flavor. It's the wet dream of a nerd like me. But here's the pure stone-cold fact: It's dated, it's flawed and it's boring, but World of Warcraft plays better, more responsively and more smoothly.
After browsing the forums and having some discussions of my own I know many of these aren't just limited to me, but after seeing several of these so-called "WoW killers" go the way of the dinosaur I certainly don't want them to be what gets in the way of FFXIV being my new favorite MMO.
- Server lag. Well, not really. It doesn't exist in the way a lot of people complain about it, but the way the game checks player positioning is severely flawed. I'm no expert, but based on the way my computer works I gather that information is compiled player-side long before the server gets ahold of it. When my rig is having trouble, I'll frequently be able to cast entire rotations without a single animation going off. This is great for players with faulty connections - not so great when it comes to avoiding mechanics, as anyone who has done Titan, whether HM or otherwise, can likely attest. (DAMN YOU LANDSLIDE)
Interestingly, the workaround involves "tricking" the server into checking your physical position more frequently than it normally would using an instant-cast spell. Once I started to hold onto an Aetherflow charge so I could Energy Drain on-the-go without worrying about the GCD, Titan instantly stopped Landsliding me off the platform. In some cases I've even taken to pre-emptively rolling Sprint JUST IN CASE a cast goes off, since I know casting it mid-run will have little if any impact on whether or not I avoid a mechanic.
This makes Duty Finder groups -especially- frustrating because even if a player has the reflexes to avoid a mechanic, for many of them you almost have to be moving before the mechanic even triggers in order to avoid it if you don't use this workaround.
I don't honestly know how this can be fixed as I don't know how the game checks player positioning, but it's a core issue and makes MANY fights incredibly frustrating, even for people with lots of experience in GTFO THE GROUND mechanics.
Speaking of GCDs...
- Off-GCD abilities and their animations. This drives me bonkers when I'm trying to get a series off off-GCD abilities fired at once. As a SMN, popping Rouse, Spur, Aetherflow, Bane, Energy Drain and Fester - not optimal, but as an example - takes me roughly 3 full GCDs worth of spells. During this time I can't cast anything else or risk the animation locking me out of more spells. This isn't due to lag - you simply can't cast an off-GCD spell until roughly half a GCD worth of time has passed since your last spellcast. If this is intended I'm at a loss to explain why (aside from limiting server workload) as again, it destroys the fluidity of the game and causes controls to feel unresponsive; for tanks, it can mean the difference between being able to use that cooldown and save your life or - oops, you're dead. Shouldn't have cast that last ability!
Possible solution: Dual-GCD timers, one for typical spells (e.g. Ruin, Bio, Bio II) and one for off-GCD spells (Aetherflow, Bane, Fester). Knowing WHEN you can cast another (currently) off-GCD ability would be extremely helpful in making running rotations feel a lot smoother and would eliminate a lot of the frustration of button-mashing when you're trying to get that GODFORSAKEN SPELL OFF OH MY GOD JUST CAST ALREADY.
- Server-based DoT timers. This can be frustrating because it makes it difficult for a player to really pull out the maximum potential of his class. Since we don't know when the DoT is going to tick for damage, the line between a good SMN (or any other class really) and a great SMN, for example, is significantly more blurred than it otherwise could be. Should I refresh that Thunder at 3 seconds or begin my cast at 3 so it refreshes the instant it drops off? Dot clipping is ambiguous at best. This is a very minor gripe and I suspect it's due to the servers being unable to handle the load of so many players all sending requests for DoT damage ticks at the same time, but it's still there.
- Pet AI. It's a core SMN mechanic and micromanagement is necessary. Alright, fine. I get that. What irks me is when my pet switches from Obey to Sic or from Steady to Guard without my input. In addition, when giving pet orders it can take 2-3 attempts - unsure of the cause, but I think automatic pet orders (or autoattacks) override manual pet orders - for the pet to respond. This is especially evident when trying to Place your pet out of harm's way - sometimes it'll flat-out ignore the order. There's enough micromanagement in pets already without them ignoring commands. This combined with the "server lag" described above means my pet is probably going to die if I do anything other than Heel, and probably even then.
Heel is a workaround, but Place is far more flexible. Please, let me Place when I run away from a mechanic so I can keep my pet away from me and keep the boss from targeting ME when he wants to target my PET with a mechanic.
Long post, I know. 49 NOT 50 AMGZ, I know I know. Argue the content, not the poster. Keep things civil please. I LOVE this game AND I WANT TO KEEP PLAYING IT. It's the first MMO I plan on quitting WoW for.
When combat ends, pets default to Guard. If you attack a target without giving the Obey order, it will then default to Sic regardless of what orders you gave previously.I have been playing smn since day 1 and never have i seen this happen. Once I give one of these orders, it stays in that mode until I order it into a different one.