I'd like to see DRK job branch from Gladiator and be a DPS
I'd like to see DRK job branch from Gladiator and be a DPS
I hope it is a tank, more interesting classes/jobs to entice people into playing anything but dps is good.
No class needs two jobs that do the same damn thing. It was a mistake in WoW with redundant specs it will be the same here. One with be "better"(Which will change patch to patch) thus making one less likely than the other.
actually it is possible to make the drk start from marauder, and give it a special trait that increases str and atk and loose def/vit in exchange, like they had similar in 1.0 with job traits, can also make it that drk cancels out enmity boosts from all abilities, there are many ways they can approach this, i just wait to see what happens
and i agree with a few of the other people, DONT make ninja a tank, or give it abilities that allow it to tank, make it a dps as it was originally intended like in ffxi
This guy with his [To the devs] tags is the new Rokien sans the occasional, scratch that... rare nugget of "hmmm that isn't a bad idea".


samurai tank would be nice.


DRK Should be a DPS that branches off from Maurader (No idea why some ppl think it will branch from gladiator, a shield and sword class.......) Give it greatswords that can be used by DRK's only. Have DRK pull from LNC and THM, (Blood for blood clearly a DRK type skill, THM for black magic obviously)
Check the post I made about it on page 4. http://forum.square-enix.com/ffxiv/t...57#post1538457DRK Should be a DPS that branches off from Maurader (No idea why some ppl think it will branch from gladiator, a shield and sword class.......) Give it greatswords that can be used by DRK's only. Have DRK pull from LNC and THM, (Blood for blood clearly a DRK type skill, THM for black magic obviously)
Another point I didn't bring up in the post, is animations. Dropping their shield and just using a 1h sword, they would not need to change any of the animations for DRK. Even though Marauders use 2h axes, they could not use 2h swords without having to change all their animations. Unless of course they make DRK use scythe, then they could probably use the same marauder 2h axe animations.
Last edited by Sephirah; 11-10-2013 at 05:53 AM.
http://youtu.be/gGJPq1qmtrk - PLD Controller Tanking AK with no UI video
Am I the only one who doesn't care what role as long as:
1) They implement it right in game. Having it work well and be balanced
2) Is fun and interesting to play, and functions somewhat unique compared with current classes
3) Makes somebody cry because it isn't "lore friendly" or doesn't function the way they thought it should. (This is just because I like to laugh at people who get too serious)
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