Yet, you can go from a GC weapon to a Relic in 1 day if you're persistent enough, and with a skilled enough FC. Primal Weapons, in my opinion, are just "optional" weapons that you don't need. They're there just to fill the gap between towards your Relic.

Okipuit's use of the word "them" may unclear especially for players who didn't play 1.x. What is being referred to is not the weapons themselves but the "token" items you could get in 1.x to trade in for primal weapons. These items transferred into ARR but could not be redeemed for primal weapons and can't be obtained any longer. If you check at Rowena's camp in RT you'll see the ability to trade them in for some tomestones (like Kupo Nuts and Inferno Totems).
Yeah, pretty much. I got my alt character to 50 last week and got relic quest done in one day. Beat/survived the whole thing including Titan in AF armor and a GC weapon.

What about the Garuda hairvortrexes (sp?) and the Ifrit tapers?



the lot system is not bad. In 1.0 it took me 57 kills on ifrit before I saw even 1 weapon and it was for cnj, it wasn't until the 70th something kill did I get my bow and my 80th-something that I got my axe. PLUS we had to farm 5 drops in between to enter AND go back to grid to get a new ki AND run all the way back to the node to enter the fight. Same with Garuda and the Good King Moogle Mog. You wanna talk about how bad it is now? HAHA its fantastic nowadays. Heck even the difficulty of the fights are nothing compared to what they used to be.

Sounds to me like you just had horrible luck while some have much better luck. In 1.0-1.23 I had 2 characters, I only wanted an ifrit whm weapon, I killed ifrit and get it as a drop on my very first ifrit kill. So the party wanted to do some more runs, I had my second character ready to fight ifrit but had never fought him with that character either. So my 2nd character, which at that point only had DRG at lvl50, went into the ifrit battle and killed it on first attempt and got the drg ifrit weapon. So that was it, 2 weapons needed, 1 run per weapon and bam, was done with ifrit. Was barely 90 minutes total. lol My LSs hated me sooo bad for that. hahaha However, I had killed King Mog so many times, easily over 50 and I never got a single mog weapon and not even enough kupo nuts to trade in for a weapon. So yeah, completely luck based.the lot system is not bad. In 1.0 it took me 57 kills on ifrit before I saw even 1 weapon and it was for cnj, it wasn't until the 70th something kill did I get my bow and my 80th-something that I got my axe. PLUS we had to farm 5 drops in between to enter AND go back to grid to get a new ki AND run all the way back to the node to enter the fight. Same with Garuda and the Good King Moogle Mog. You wanna talk about how bad it is now? HAHA its fantastic nowadays. Heck even the difficulty of the fights are nothing compared to what they used to be.
That's the old school MMO mentality, there's a reason MMOs are moving away from that, because only a very small portion of the players actually enjoy getting abused for an entire day to have a lower than 5% chance of getting something that isn't exactly a giant step above what you already have. The rest of us rather work towards something and get it without wasting a day of our limited lifespan on something that should never ever take up a day of your short life to get. FFXI had that mentality and look at it now, even old abyssea and all the recent changes to make it more soloable/fun and take up less time isn't enough to keep many interested, because the reputation it has built for itself as not user friendly, so nobody in their right mind would start a new FFXI account now-a-days. Not exactly the right direction for ffxiv to be going in.
So no, most don't enjoy the old abusive systems anymore (if they did, there wouldnt be only 200-600 logged into their ffxi servers whenever I log in, it would be in the thousands) and since ffxiv doesn't want to die again, it really shouldn't repeat the mistakes of the old school MMORPGs. This whole waiting forever to get crap is an early foot in the grave for ffxiv, it's a good thing that they listen to the feedback and they (slowly) make changes to reflect what we want...for the most part...somethings like written contest rules not matching actual contest rules are mistakes they absolutely should not be making under any conditions, but I guess some old FFXI habits are hard for SE to get past and correct, even though they told me (on 3 different phone calls) that they have no intention of fixing their contest rules, which really boggles the mind why they would do something so anti-consumer but whatever, crap they don't intentionally fix will eventually come back and bite them in the ass, just like it did with their same mistakes on ffxi.

I think you clearly took what I was saying and charged headlong at a brick wall with it. You're lucky in this game you can rerun ifrit 20 times straight to get your weapon if you so desire. BUT, as many have said, it's not a NEED item. Your relic is guaranteed, and once you have that, how often will you use the item from ifrit? I dare say not so often. So, yes, it is a ridiculous waste of time farming for those weapons, I agree with you 100%. What would a game be if we were all handed every item in it that looks cool though? What would we do while online? Work on the latest content? Oh, no most players don't actually enjoy working at something for a day.That's the old school MMO mentality, there's a reason MMOs are moving away from that, because only a very small portion of the players actually enjoy getting abused for an entire day to have a lower than 5% chance of getting something that isn't exactly a giant step above what you already have.


Oh, maybe they can make it so that only loot for 8 classes drops in any given raid. If there are 8 different classes in the raid, those are the 8 classes. If there aren't, the game uses the highest level alt classes of the party members to fill in the extra slots.
It's a little work, but you can't cheese it by making a raid of 8 of the same job and it will prevent having to roll against loot for 20+ different classes (if the number ever gets that high).
Or when we have twice as many available classes, they could just add a 2nd box![]()
That cool, because the vast majority of those items are armor, not weapons, and as such will be viable on any new class/jobs they add unless they suddenly add new stats. There's no need to add chests in coil even if they add new jobs.
Is that so?
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