Page 1 of 2 1 2 LastLast
Results 1 to 10 of 19

Thread: Tank Talk

Hybrid View

  1. #1
    Player
    VoxInaBox's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    39
    Character
    Vox Burakkuho'ru
    World
    Leviathan
    Main Class
    Armorer Lv 50

    Tank Talk

    He opens up a bottle of a 1977 Henri Jayer Grand Cur while reading a "Tales of Beedle the Bard", an original by J.K. Rowling. He looks over to you while he fills his glass with wine and set the book down. A twinkle in his eyes marks as he adjusts his monocle. Flipping open his Time-Lord Fob watch he looks at the time. "Oh, I'm sorry", he said calm with a pepping grin. "I didn't see you there, Old Sport"; a regular Gatsby.

    --

    XD alright well let me get real. As much as I would love to say that Tanks have it made, the simple fact is, we've got a lot of problems. There aren't that many of us, so needless to say, our egos are massive. Mine is; hell mine was before this and it's only increased. But with that aside let me just say a few things that I think would make my life as a tank just a little bit less stressful.

    -Enmity Color support -

    As we all know, Enmity is displayed in "Colors" on the screen for the healer's and dps. Though it isn't as accurate as those 4 - 8 bars we're enslaved to, they only help the dps. It serves almost zero use to us. This color coded charm could be used to help benefit the tank with just one added color. "Black". Yes I know, it's not a color, but please, work with me here, will ya.

    Well, Mr.Tank —you're probably asking yourself—, what will this new "Black" do? Well, Old Sport, it will provide me with the knowledge that I have 1K+ Enmity over a DPS or Healer of course. This way it will save us from having to scroll between enemy after enemy after enemy over and over just to make sure we have full enmity on all our targets and that none of our targets are close to being pulled off. But why 1K, you might be saying. Well simple, no one can hit over 1k in one move besides the healer that is. So Black, for a tank, will mean "Safe". If someone drops into the red, I'll be able to switch to that enemy, find out who is doing what by looking at the Enmity bar, and fix it accordingly.

    Any other tanks, or others feel that this should be implemented? Please, leave a comment and maybe suggestions your own improvements to the tanking life. . . I'm on a horse.
    (1)
    Last edited by VoxInaBox; 11-09-2013 at 12:33 AM.

  2. 11-09-2013 12:25 AM

  3. #3
    Player
    VoxInaBox's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    39
    Character
    Vox Burakkuho'ru
    World
    Leviathan
    Main Class
    Armorer Lv 50
    .........................................
    (0)
    Last edited by VoxInaBox; 11-09-2013 at 12:37 AM.

  4. #4
    Player
    Cyrus-Wallace's Avatar
    Join Date
    Aug 2013
    Location
    The Mists
    Posts
    1,357
    Character
    Lucille Wallace
    World
    Siren
    Main Class
    Paladin Lv 90
    You can edit your first post after posting to avoid the 1k character reestriction. I really prefer numeric values for emnity.
    (2)

  5. #5
    Player
    VoxInaBox's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    39
    Character
    Vox Burakkuho'ru
    World
    Leviathan
    Main Class
    Armorer Lv 50
    Indeed. Jolly good show, Old Sport. *Adjusts Monocle*
    (0)

  6. #6
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    I never use the color coded hate meter, I'm not sure a new color would change that.
    (0)

  7. #7
    Player
    VoxInaBox's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    39
    Character
    Vox Burakkuho'ru
    World
    Leviathan
    Main Class
    Armorer Lv 50
    Trust me, no tank uses the color Coded meter. However. having to switch between enemies and wait that 1.4 second delay between aggro display is kinda aggravating. I'd rather just look to the left, see that one of the enemies has moved from Black to red, and target that enemy. It'll makes things easier when you have to pop your cooldowns and time silences or stuns. One less thing to worry about... Well 4-8(Times #enemy) less things you have to worry about. But your Input is very useful.

    How many times have you lost Enmity because a Bard was attacking something that wasn't marked, or a healer used their Medica too much and you were clueless until it was all too late? Personally, I'd like to say "Never", however it does happen, and having this small thing added would bring it to zero.
    (0)

  8. #8
    Player
    LloydShade's Avatar
    Join Date
    Aug 2013
    Posts
    56
    Character
    Esen Kha
    World
    Hyperion
    Main Class
    Dragoon Lv 80
    I don't think a new color is needed. I do think the system is messed up.

    Red: the monster focuses on you.
    Orange: the monster attacks another player, but you may still get the focus of the monster back easily.
    Yellow: the monster attacks another player and it's harder to get the focus back.
    Green: the monster no longer care about you and is on a rampage.

    Please note that 3 out of the 4 colors means the tank has lost the focus of the monster. Seriously, why? Why not:
    Red: monster is fully focused on you
    Orange: you are close to lose the monster
    Yellow: WARNING! monster has a new target
    Green: monster don't care about you.

    That would make more sense.
    (1)

  9. #9
    Player
    VoxInaBox's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    39
    Character
    Vox Burakkuho'ru
    World
    Leviathan
    Main Class
    Armorer Lv 50
    Quote Originally Posted by LloydShade View Post
    I don't think a new color is needed. I do think the system is messed up.

    Red: the monster focuses on you.
    Orange: the monster attacks another player, but you may still get the focus of the monster back easily.
    Yellow: the monster attacks another player and it's harder to get the focus back.
    Green: the monster no longer care about you and is on a rampage.

    Please note that 3 out of the 4 colors means the tank has lost the focus of the monster. Seriously, why? Why not:
    Red: monster is fully focused on you
    Orange: you are close to lose the monster
    Yellow: WARNING! monster has a new target
    Green: monster don't care about you.

    That would make more sense.
    AH good, old Sport! Perhaps they could make that an option for when you're tanking. However, those colors DO mean other things to other people too. It may confuse more people than help. Instead of changing the colors meaning, adding one or even two will allow a benefit without harm.
    (0)

  10. #10
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    I don't use the color icons at all. The bars on the Party menu are much better indicators. In fact, I think I disabled the little enemy bars that have the color icons. It's just unnecessary to me.
    (0)

Page 1 of 2 1 2 LastLast