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  1. #1
    Player
    Megido's Avatar
    Join Date
    Nov 2013
    Posts
    210
    Character
    Datura Megido
    World
    Cerberus
    Main Class
    Marauder Lv 66
    What is done to improve the inherent disparity between PLD mitigation coming from the Enemy Boss and WAR mitigation coming mainly from his +25% hp and +15% healing, not to mention its self healing that scales with dmg? The latter means that gear is much more required on both the WAR and Healers, whereas PLD just presses a button and it will always be useful and strong enough against the current boss. Yoshi even tells us not to use our self heal at dangerous times but to wait for the healer to top us off, then what the hell is it for exactly?

    Most people dont care about practicing and trying hard, they just want gear and quick kills for e-fame. How will both be balanced around progression content without a major shift in design?
    (0)

  2. #2
    Player
    Bixby's Avatar
    Join Date
    Mar 2011
    Posts
    1,534
    Character
    Ampersand Kai
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Megido View Post
    What is done to improve the inherent disparity between PLD mitigation coming from the Enemy Boss and WAR mitigation coming mainly from his +25% hp and +15% healing, not to mention its self healing that scales with dmg? The latter means that gear is much more required on both the WAR and Healers, whereas PLD just presses a button and it will always be useful and strong enough against the current boss. Yoshi even tells us not to use our self heal at dangerous times but to wait for the healer to top us off, then what the hell is it for exactly?

    Most people dont care about practicing and trying hard, they just want gear and quick kills for e-fame. How will both be balanced around progression content without a major shift in design?
    This is what's being done about it.
    (1)