Would it be to hard to make it so that when a dragoon uses their jump a ghost model is left behind? Then the player can move to a new location while the jump animation is going off. When the jump lands and the dragoon would normally jump back to the starting location, they would instead move to the current "Ghost" location. This could help with dodging AoE without changing the overall duration or speed of the skill use. The "ghost" run speed could then be adjusted for PvP purposes to avoid some conflicts of undetected maneuverability.