Can we have less FATE events and more story-lined quests. At the moment FATE's are just one giant spam of players. No sense of challenge or accomplishment from clearing a FATE. In fact, the FATE system is not even difficult, or punishing for players who do almost nothing. Players only have to participate for a certain amount of time/kills and still able to achieve gold. The rewards yields are way too high for something that takes very little effort.
Dungeons and Leves tending to be much more difficult, or longer are still under-rewarded compared to FATE's.
A lot of players are becoming quiet bored having to use FATE's to grind because doing other wise is difficult. Getting into dungeons can take too long on some classes, leves are limited, and farming world monsters is hard when high level players also tend to farm monsters for materials.



