Are there any plans to address how clunky and awkward combat is, most notably tanking. All if it simply stems from the fact that there is an animation cooldown on top of the global cooldown. So there are situations where you have to wait before you can use an ability, because your character is too busy swinging. For example: Hallowed Ground. If a horrible moment or bad situation arises, and it's off cooldown, I can spam that ability all I want, but if my character is still in the middle of an animation, such as the long winded animation for Rage of Halone, I won't use the ability. When some tanking situations, namely boss fights, or anything in BC, requires you to need to immediately respond; the animation cooldown completely hinders your ability to manage the global cooldown itself. It's like SquareEnix is just trolling us by saying "yeah it's off cooldown, but no we won't let you use it".
Also, are there any plans to increase the threat modifiers for Oath and Defiance? As it stands as a paladin and a warrior, I completely ignore at least half my toolkit because the abilities don't generate any threat (or nearly enough with oath/defiance) to be usable in any party situation. I don't need enough threat that I can walk into a fight and permanently hold threat, but I'd like to be able to use abilities such as shield swipe or my combo ending with storms' anything, without knowing that I'll lose aggro.
Which then the animation cooldown ties into both issues. There are a lot of times where DPS is riding threat on me so hard, that I can't stop what i'm doing to use defensive cooldowns, because the animation cooldown locks me out of using abilities, and thus not generating threat. How is this a good combat system?
TL;DR
When are you going to remove the animation cooldown, and increase the threat modifiers of Shield Oath and Defiance?