Results 1 to 10 of 557

Dev. Posts

Hybrid View

  1. #1
    Player
    Aedra's Avatar
    Join Date
    Aug 2013
    Posts
    117
    Character
    Aedra Laevatein
    World
    Masamune
    Main Class
    Conjurer Lv 70
    1) What is expected longevity of ilvl90 and newly drop item in new content?
    2) Since there is a Coil of Bahamut, and Crystal tower in the future, which drop all parts of gear. What is your plan for GC future?
    - GC items right now it is next to useless apart from keeper hymn and exp manual.
    - GC leves has no meaning at all.
    3) Any plan for diversity of items in the future? Like original AF enchant abilities, or traits ? Right now gear progression is too linear and no meaning in them.
    4) FATE / Dungeons change in the future? Right now people just spam FATEs as leveling method, resulting in 0 knowledge of their class at lv50, and make low level dungeons is abandonded. If this continue, why not just add ability to make lv50 automatically altogether since there is no point in learning while leveling anymore?
    5) Any plan for implementation of 'Final Fantasy' uniqueness ? Such as, blunt, slash, pierce dmg bonus to each monsters family. Magic elements circle (strong and weak against). Diversity of aggro by sight, by sound, by magic, by HP detection? You used to have this but removed since late September.
    6) Any plan to adjust some FATE encounter to force item spawn, conditioned, or something else? To make it more adventure like and have more meaning in map.
    7) Any plan to make an adjustment change to Odin FATE? Right now he is unkillable if there are too many people as we can't target him.
    (1)
    Last edited by Aedra; 11-13-2013 at 09:48 PM.