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  1. #281
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Has the battle team thought of a way to include more party based strategy into fights such as Skill Chains / Magic Bursts / Band Abilities, in addition to Limit Breaks?
    (9)

  2. #282
    Player
    Xertus's Avatar
    Join Date
    Mar 2011
    Posts
    5
    Character
    Xertus Darkmoon
    World
    Faerie
    Main Class
    Miner Lv 50

    Skillchain/Elemental - Game complexity - The Core of what is a Final Fantasy Game

    Can we see the game getting additional complexity on the strategy of battle classes like skillchains or elemental affinity of monsters?

    Very few games with the exception of FFXI and D&D offer complex battle strategies between players and enemies. I know your goal is to ensure every job is valuable in a fight. You can easily do this by ensuring all jobs have access to 4 of 8 elements by LV20.

    Example: Ensure every mob has two elemental weaknesses (if any) so every job can have at least 1 of the matching elemental attacks (or spells).

    Crab (Aquans) -
    25% Bonus DMG to Ice Attack (best)
    15% Bonus DMG to Thunder Attack (good)
    15% DMG Reduction to Earth Attack (bad)

    Skillchain:
    To make a fair playing field, increase dmg by a nominal 5% per Chain until the chain is broken or perhaps doesn't match.

    This type of play style doesn't exist in any game but a final fantasy game. This should exist in FFXIV!
    (8)

  3. #283
    Player
    Cruazyk's Avatar
    Join Date
    Nov 2013
    Posts
    1
    Character
    Cruazyk Forespear
    World
    Famfrit
    Main Class
    Conjurer Lv 50
    Q1: Can we see the White Mage AF2?

    Q2: Are there any plans to give male White Mages pants instead of short shorts?
    (1)

  4. #284
    Player
    Rivante's Avatar
    Join Date
    Nov 2013
    Posts
    1
    Character
    Rivante Ashcloud
    World
    Leviathan
    Main Class
    Goldsmith Lv 50

    Class-specific LBs

    I love the differentiation with the limit breaks between the different types of players, but I would love to see each class get a slight variation. The current LB's could be kept, but assigned to specific classes, allowing others to get different skills. This could further lead to the reason why you would pick one class or another for a given instance, and give more a more unique spin on each role.

    Even if this was simply "graphical" in nature and didn't change much else, it would still be a benefit! Though, it would be great if they actually had slightly different mechanics.
    (4)

  5. #285
    Player
    Xertus's Avatar
    Join Date
    Mar 2011
    Posts
    5
    Character
    Xertus Darkmoon
    World
    Faerie
    Main Class
    Miner Lv 50

    Recipes

    Are you going to have recipes as items you can quest for? It would be nice to require crafter's to acquire certain "high quality" recipes outside of automatically getting them by perhaps doing something for the guild masters.
    (2)

  6. #286
    Player
    Haen_Orondal's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    2
    Character
    Haen Orondal
    World
    Balmung
    Main Class
    Conjurer Lv 35

    PS4 UI

    I find that the only issue I have playing FF XIV on my PS3 is that unmovable parts of the screen like the chat box and map are cut off slightly because the game doesn't fit my television. ( my television is a flatscreen connected with an HDMI cable) Is there going to be a change in the PS4 UI that would make the make everything movable instead of just certain things? Will the PS4 version of the game fit any television?
    Thanks
    (0)

  7. #287
    Player
    Xertus's Avatar
    Join Date
    Mar 2011
    Posts
    5
    Character
    Xertus Darkmoon
    World
    Faerie
    Main Class
    Miner Lv 50

    Avitar/Egi

    Can we expect to see summoner be able to mount a pet that also fights when dismounted. The graphics of the pets are very toy like.

    In EVERY final fantasy game prior the avitars/espers/summons/etc. have looked fiendishly cool. Any plans to make them look more aggressive, larger scale.
    (1)

  8. #288
    Player
    DJIzana's Avatar
    Join Date
    Nov 2013
    Posts
    10
    Character
    Wild Arms
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Any chance about talking about some of the PVP skills etc and how you plan to balance PVP or to talk about daily quests etc?
    (1)

  9. #289
    Player
    Hypnotic13371337's Avatar
    Join Date
    Sep 2011
    Posts
    480
    Character
    Ryligh Kell
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    are you happy with how long it takes for people to get their accounts back after having a gil seller on it? if not then do you plan on anything to make this customer support any better?
    (4)

  10. #290
    Player
    Xertus's Avatar
    Join Date
    Mar 2011
    Posts
    5
    Character
    Xertus Darkmoon
    World
    Faerie
    Main Class
    Miner Lv 50

    Market Boards

    The market boards are very difficult to sell on. You either have to post 3 or 4 of an item or 1 of an item just to get it to sell. If your crafting say an Oak Axe, you need say 1 Oak lumber, and don't want to purchase 99 of them.

    Can you make the market price more "auction" driven like FFXI. You can view the price history, but your bid on the items?

    Iron Ore has been selling for an average of 200g each.

    Joe places 99 Iron Ores for sale at 200g each.

    April places 12 Iron Ores for sale at 190g each.

    Stew checks the market, and sees that 5336 ores are available for purchase. He decides he wants 80 ores. He bids 190g. The bid fails. He then bids 210g, the bid succeeds, purchasing 12 of April's ores at 210g each, and 68 of Joe's ores at 210g each. Joe checks his post, and finds 31 ores remaining on his post for sale, with 14280 less taxes in his retainer.
    (4)

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