What do you intend to bring to the game with hard mode dungeons?

Will hard mode dungeons have different mechanics or simply larger health pools?

What rewards will there be? Will the rewards be an alternative line of equipment progression or just simply more Tomestones for existing gear?

How will you balance anticipated time consuming nature of hard mode dungeons with the player expectation that it must be worth the time to do?

How will you balance difficulty with anticipated escalated repair costs?