Is there ever gonna be a some adressing to the heavy lagg issue towards the EU (canadian) servers? real answers not the normal "polictial" answers

Is there ever gonna be a some adressing to the heavy lagg issue towards the EU (canadian) servers? real answers not the normal "polictial" answers
This is kind of a tough question so bear with me. It regards the accuracy stat.
In binding coil it is apparent that the accuracy cap increases for each turn, however players going from darklight gear to Allagan/mythology gear actually end up losing accuracy and so the damage benefit for each upgrade turns out to be much smaller than it should be. This is very frustrating for players who then need to figure out how to best reach the cap without reducing their stats too much, it also makes gear upgrades feel less rewarding when the result is missing more attacks.
Have you considered having a normalized (a fixed figure) accuracy cap for all turns of binding coil and future raid instances? and/or have you considered adding accuracy as a base stat on gear much like vitality/dex/str/int/mnd is?
Would it be possible to change the coil lockout mechanic to only restrict our casting need or greed once a week, so that we may help multiple groups?
Please, can you elaborate on the changes being made to Bard? Thank you.


Are there any plans to add friends on another server and send them moogle mail?


This question is in regards to endgame content and FFXI. There is a large community of Ex-FFXI players that have now joined FFXIV: ARR and many of them have been curious as to why Yoshida and Team have not been drawing some inspiration from Final Fantasy XI, specifically endgame content.
Q: Is there any plans to look towards FFXI for MMO content in the future since it is a game from the same company as well as holds the title of Final Fantasy? Many of the Ex-FFXI players wish to see endgame styled content that can be akin to besieged, salvage, sea, sky, dynamis and other such events that made FFXI such a long lasting and fulfilling game.
Last edited by VahnValbosce; 11-14-2013 at 04:26 AM.
Summoner Egi's
Q:Will the introduction of new primals, i.e. Shiva and Ramuh, mean new Egi's for Summoner?
Q:If/When new Egi's are introduced will the other summons be balanced as a whole to allow more options and uniqueness to the individual summons. (Current endgame it's only useful to use Garuda-egi)
New Server Duty Finder,
Q. Is there anyway we can get a exp party where we just go to a exp spot and kill normal mobs?


Q: Since the game is not really structured for EXP parties, could we get some instanced areas that look like real world areas that are designed for EXP Farming? What I envision is a separate section on the duty finder for exp parties where you can click the areas you want to que for and you que into a big area where lots of monsters spawn with various mechanics (same mechanics of real world mobs, maybe just harder) and let us farm them over and over again to level up, like a legit EXP Party, but in an instance and being able to use the Duty Finder to get a group.



Will there be any new content expanding the usage of our companion? Right now there isn't much for them to cut their beaks on.
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