any word about the vanity system?
any word about the vanity system?
It seems like almost nothing is being done about RMT. I have reported many RMT players for advertising and then added them to my blacklist. I remove RMT when they are marked as DELETED but that almost never happens. What do you plan on doing to better deal with RMT so they stop running our game experience?
Please, gathering between the same 3 or 4 nodes in a circle ad nauseum makes my brain shut down and level 50 rare nodes are not particularly more engaging either, can we see gameplay adjustments and improvements made to Gathering classes, somehow, somewhere, someday?
It would be very interesting to not have the bosses disappear(Primal fights, dungeons, Coil) and lay their dead once hp is depleted to 0. This would allow the players to take screenshots of their kills. Is there any way this is possible for the battle team to implement?
Is it possible for an off-hand piece of equipment for Fishing, such as a 'Tackle Box,' to be added, so we have a place to carry all our bait?
Bait is something that crowds inventory space unnecessarily on both an individual's character and their retainer.
It's cool to get collectible event rewards, like those lvl 13 gear from lightning event. The thing is, we cannot store it in the chest at the inn. Aren't those seasonnal event item? I won't full my retainers of non necessary gear, but I don't want to throw them away. Could this be fix? Also, ghost costume, and 2nd month subscribtion reward (bikini) can't be store, neither than ALL bathing suit from summer event.
My concern is, will further events give item unstorable at the inn, ... cause what's the point to keep a lvl 13 axe for a WAR lvl 50?
Thanks
Will the feature for identifying whats in a Gear Set be implemented in 2.1?
I want to know what I need to keep in my Armory Chest and what I can store.
Any plans to make leveling other combat classes more alluring? As of now, the FATE and Dungeon Grind is unbearable!
Weaver, in generally, takes a substantial amount of time longer to level, and a substantially greater amount of shards than any other craft to make items. The craft itself needs to be balanced better to address this. Either through fewer shards used or fewer materials needed. Any plans to address this issue?
Q:8 Will future quest be Grand Company related a require more of a time-sink to complete(like FFxi missions)?
~'\[[_LEGACY_]]/'~TENTs because solo-friendly content forces me to want one!
(HP + Instantly logout anywhere)
*Excalibur* Nation: Limsa Laminsahttp://na.finalfantasyxiv.com/lodestone/my/
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