Quote Originally Posted by peaches View Post
Aside from FATE exp the single biggest problem is lack of things to do to farm your tomes. I've done WP so many times my eyes are bleeding, I need 20 runs to get any single piece of crafted gear now.

The easiest thing they could do is introduce hard mode versions of lower level dungeons that give tomes, or also make queuing for a lower level dungeon give tomes to a level 50 - maybe 60-75 philos. It'd give us a nice break from two dungeons none of us want to see anymore, and help the lower levels get queues.
Agreed, but don't you see how these changes are just unbalancing the game further? As long as FATE remains insanely lucrative for leveling, making it easier to gain tomes is just relieving the endgame time sync without addressing the rate at which one levels through FATE. This means Instead of <SUPER FAST TO 50 - SUPER SLOW ENDGAME>, we get <SUPER FAST TO 50 - FAST ENDGAME>.

There will always be a time sync or SE risks losing their playerbase for lack of things to do. There is no time sync to speak of while leveling so alleviating the grind at endgame won't do a thing to balance the game unless they make leveling a bit longer. Am I making any sense?