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  1. #11
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Part of the problem is that leveling from 1 to 50 is quick, and easy, to the point that you need not worry about equipment. So much in fact that knowing this, you will not bother worrying about equipment until level 50.

    At level 50, there is not much else to worry about BUT equipment (the only thing left to enhance). In other words:

    1 -> 50: Only concern is XP
    50 : Only concern is equipment

    And this is where the balance issue comes. With only a 'single' thing to really focus on, you do end up focusing only on that. If it were diversified more:
    1 -> 50: XP + Equipment (can only go from 30 - 35 with good equipment, 35 - 40 with better, and so on).
    50: Equipment + Story Unlocks? + Something?

    This would encourage us to vary our time on different tasks: Today I will level, or get some better equipment, or work on some story, or 'something'.
    (1)

  2. #12
    Player
    Starplayer's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    130
    Character
    Belle Rose
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by peaches View Post
    Aside from FATE exp the single biggest problem is lack of things to do to farm your tomes. I've done WP so many times my eyes are bleeding, I need 20 runs to get any single piece of crafted gear now.

    The easiest thing they could do is introduce hard mode versions of lower level dungeons that give tomes, or also make queuing for a lower level dungeon give tomes to a level 50 - maybe 60-75 philos. It'd give us a nice break from two dungeons none of us want to see anymore, and help the lower levels get queues.
    Agreed, but don't you see how these changes are just unbalancing the game further? As long as FATE remains insanely lucrative for leveling, making it easier to gain tomes is just relieving the endgame time sync without addressing the rate at which one levels through FATE. This means Instead of <SUPER FAST TO 50 - SUPER SLOW ENDGAME>, we get <SUPER FAST TO 50 - FAST ENDGAME>.

    There will always be a time sync or SE risks losing their playerbase for lack of things to do. There is no time sync to speak of while leveling so alleviating the grind at endgame won't do a thing to balance the game unless they make leveling a bit longer. Am I making any sense?
    (0)

  3. #13
    Player
    Starplayer's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    130
    Character
    Belle Rose
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by Asiaine View Post
    Part of the problem is that leveling from 1 to 50 is quick, and easy, to the point that you need not worry about equipment. So much in fact that knowing this, you will not bother worrying about equipment until level 50.

    At level 50, there is not much else to worry about BUT equipment (the only thing left to enhance). In other words:

    1 -> 50: Only concern is XP
    50 : Only concern is equipment

    And this is where the balance issue comes. With only a 'single' thing to really focus on, you do end up focusing only on that. If it were diversified more:
    1 -> 50: XP + Equipment (can only go from 30 - 35 with good equipment, 35 - 40 with better, and so on).
    50: Equipment + Story Unlocks? + Something?

    This would encourage us to vary our time on different tasks: Today I will level, or get some better equipment, or work on some story, or 'something'.
    This is good stuff ^^. So true
    (0)

  4. #14
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    the lvl in this game is there only to be there. The reason for the game to be this way had been said by Yoshi way back then, he want player to be able to join endgame and do the fun stuff rather than spend months in lvling.
    (0)

  5. #15
    Player
    ChronoCross's Avatar
    Join Date
    Aug 2013
    Posts
    31
    Character
    Chrono Cross
    World
    Ultros
    Main Class
    Pugilist Lv 50
    Quit being a whiny scrub.
    Dungeons will have increased experience in 2.1
    (0)

  6. #16
    Player
    Xal's Avatar
    Join Date
    Sep 2013
    Location
    İstanbul
    Posts
    46
    Character
    Xal Shi'nax
    World
    Odin
    Main Class
    Pugilist Lv 50
    they must add daily quests..
    atm nothing to do when u capped myth tomes...
    (0)

  7. #17
    Player
    Starplayer's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    130
    Character
    Belle Rose
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by ChronoCross View Post
    Quit being a whiny scrub.
    Dungeons will have increased experience in 2.1
    Sorry, but you just don't get what I'm talking about. A dungeon exp boost will only serve to unbalance the game further, FATEs need to be brought down to the level of dungeons, not the other way around - that's just my opinion.
    (0)

  8. #18
    Player
    shauniquian's Avatar
    Join Date
    Sep 2013
    Posts
    21
    Character
    Shian Mcpayass
    World
    Cerberus
    Main Class
    Warrior Lv 70
    i kind of have to agree with you... i think it is too easy to get to level 50 (especially in a fighting class)... they said when announcing this game etc that they're predicting about 10 years worth of play... hmmmm i see 10 months worth of play at the moment...
    (0)

  9. #19
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Asiaine View Post
    Part of the problem is that leveling from 1 to 50 is quick, and easy, to the point that you need not worry about equipment. So much in fact that knowing this, you will not bother worrying about equipment until level 50.

    At level 50, there is not much else to worry about BUT equipment (the only thing left to enhance). In other words:

    1 -> 50: Only concern is XP
    50 : Only concern is equipment

    And this is where the balance issue comes. With only a 'single' thing to really focus on, you do end up focusing only on that. If it were diversified more:
    1 -> 50: XP + Equipment (can only go from 30 - 35 with good equipment, 35 - 40 with better, and so on).
    50: Equipment + Story Unlocks? + Something?

    This would encourage us to vary our time on different tasks: Today I will level, or get some better equipment, or work on some story, or 'something'.
    I can agree with you, but not the OP.
    They should look for better balancing in developing future content. Extending levelling now is not going to change anything at this point though.
    Unless they make huge nerfs on XP (which they really can't do without major backlash), everyone will have all the 50's they want in a few months.
    There's no reason to balance that anymore. Once you reach endgame with a class, there's no going back until you level another class.


    Recycling dungeons in end game is a good idea. It won't make end game fast, just more varied (especially if you get lesser tomes).
    At this point, levelling is in the past for most players. Artificially extending it with nerfs is just going to make things feel worse (because most of us have done it a few times now).

    Housing and that stuff in 2.1 is meant to be a new type of time-sink, for everyday living sort of stuff. That may give players a lot more to do.
    There'll also be treasure hunts and daily quests.
    It's the right choice to develop level 50 stuff since that's where most of us are.
    They can balance leveling more when they raise the level cap

    Also, levelling some classes for cross class skills is painful when you don't like the class. I'm not complaining about it (I've done all mine anyway), because I understand the design. I just wouldn't wish to make it harder for anyone that comes after,
    (0)
    Last edited by Allyrion; 11-08-2013 at 07:17 PM.

  10. #20
    Player
    PenutButter's Avatar
    Join Date
    Aug 2013
    Posts
    238
    Character
    Peanut Little
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    I hate how much exp FATEs gives and how boring they are but that seems to be their intention; they want people to level fast for the sake of "casual" players. Unfortunately, for people who hate such things, they either have to get with the program or fall behind everyone else.

    I don't think adding new dungeons will do much; in the end, most players will choose one dungeon and one dungeon only to grind: the fastest and most efficient dungeon. And then they will complain about how grinding said dungeon is boring is tedious.

    Lastly, raising the myth cap is a horrible idea until they add a bunch of new higher contents.
    (0)

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