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  1. #1
    Player
    Starplayer's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    130
    Character
    Belle Rose
    World
    Hyperion
    Main Class
    Archer Lv 50

    Ideas to balance leveling and endgame

    My friend and I were discussing FATE, and how they give ridiculous amounts of exp (don't stop reading lol). From that, the conversation moved into the general balance of progression. At this point, the game is a breeze to 50 (literally 2 days with FATE) and then a ceaseless grind to gear up at endgame. We were discussing ways to change this and we came up with this, tell me what you think:

    - Adjust exp gain on all forms of leveling to match dungeons (FATE, guildhests, Leves, Hunting log etc.)
    - Raise mythos cap to 400 - 500 per week

    I know it sounds simple, maybe too simple and I'm sure you'll all let me know if I'm overlooking something. My reasoning is that every subscription based mmo NEEDS a time sync in order to keep their subs. The problem is that currently, the time sync is unbalanced as it is all in endgame (with the 300 mythos cap per week). This, in turn leads to complaining about both (FATE leveling is too fast - endgame is too much of a grind etc). to me the solution sounds simple, create a balance with that time sync, spread it out so neither leveling nor endgame gets boring too fast.

    Using what I have suggested above would mean that leveling isn't a blur, it's instead a fast progression through levels while learning the intricacies of your chosen job, and endgame isn't a long, relentless grind. What are your thoughts?
    (1)
    Last edited by Starplayer; 11-08-2013 at 04:16 PM.

  2. #2
    Player
    EzriNuru's Avatar
    Join Date
    Apr 2012
    Posts
    95
    Character
    Hawthorne Nuru
    World
    Balmung
    Main Class
    Gladiator Lv 50
    They are fixing exp gain in 2.1 and will add plenty of extra time syncs.
    (1)

  3. #3
    Player
    Starplayer's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    130
    Character
    Belle Rose
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by EzriNuru View Post
    They are fixing exp gain in 2.1 and will add plenty of extra time syncs.
    As far as I know, they're only increasing xp in dungeons which in turn does nothing to balance the overall character progression. It's still a breeze to level, and a grind to gear up at endgame
    (1)

  4. #4
    Player
    EzriNuru's Avatar
    Join Date
    Apr 2012
    Posts
    95
    Character
    Hawthorne Nuru
    World
    Balmung
    Main Class
    Gladiator Lv 50
    They are increasing combat class leve exp as well. Also in 2.1 they will be adding many new ways to obtain tomestones which include three new dungeons, extreme primals, beastmen dailys, and treasure hunts to name some of the confirmed things.
    (0)

  5. #5
    Player
    Starplayer's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    130
    Character
    Belle Rose
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by EzriNuru View Post
    They are increasing combat class leve exp as well. Also in 2.1 they will be adding many new ways to obtain tomestones which include three new dungeons, extreme primals, beastmen dailys, and treasure hunts to name some of the confirmed things.
    With all due respect you're not understanding my post. They're not doing anything to slow down FATE and they're not raising the mythos cap. Leveling - endgame will remain unbalanced.
    (0)

  6. #6
    Player
    Budi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    130
    Character
    Arie Laure
    World
    Midgardsormr
    Main Class
    Scholar Lv 60
    It's a breeze but also the most boring and most dull part of the game. In theory you can get to 50 in 2 days, but I would kill mysefl after just 1 day.
    (1)
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  7. #7
    Player
    Starplayer's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    130
    Character
    Belle Rose
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by Budi View Post
    It's a breeze but also the most boring and most dull part of the game. In theory you can get to 50 in 2 days, but I would kill mysefl after just 1 day.
    Precisely! But people will always "take the path of least resistance" and simply FATE grind. In my opinion, it subtracts from what should be a fun part of the experience (getting to 50). Why not make leveling just a bit slower by nerfing FATE and making endgame a little faster by raising the mythos cap?
    (0)

  8. #8
    Player
    EzriNuru's Avatar
    Join Date
    Apr 2012
    Posts
    95
    Character
    Hawthorne Nuru
    World
    Balmung
    Main Class
    Gladiator Lv 50
    I apologize for any confusion, I just wanted to let you know what changes are confirmed in 2.1 at this time. If SE plans to nerf fates or increase mythos cap then they have done a good job of hiding it. Most Dev posts regarding the subject talk about how increasing dungeon exp and leve exp while also adding in many new ways to obtain tomestones is the way they plan to handle exactly the issue you are bringing up.
    (0)

  9. #9
    Player
    peaches's Avatar
    Join Date
    Aug 2011
    Posts
    384
    Character
    Egwene Al'vere
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Aside from FATE exp the single biggest problem is lack of things to do to farm your tomes. I've done WP so many times my eyes are bleeding, I need 20 runs to get any single piece of crafted gear now.

    The easiest thing they could do is introduce hard mode versions of lower level dungeons that give tomes, or also make queuing for a lower level dungeon give tomes to a level 50 - maybe 60-75 philos. It'd give us a nice break from two dungeons none of us want to see anymore, and help the lower levels get queues.
    (0)

  10. #10
    Player
    EzriNuru's Avatar
    Join Date
    Apr 2012
    Posts
    95
    Character
    Hawthorne Nuru
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by peaches View Post
    Aside from FATE exp the single biggest problem is lack of things to do to farm your tomes. I've done WP so many times my eyes are bleeding, I need 20 runs to get any single piece of crafted gear now.

    The easiest thing they could do is introduce hard mode versions of lower level dungeons that give tomes, or also make queuing for a lower level dungeon give tomes to a level 50 - maybe 60-75 philos. It'd give us a nice break from two dungeons none of us want to see anymore, and help the lower levels get queues.
    You have literally quoted word for word the changes that are coming in 2.1!
    (0)

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