Well this sounds just too harsh, afterall those are still real peoples who needs to do something for living. Also as you said those that buys in-game currencies are the ones i would blame too, because goldselling wouldnt exist if there were no buyers in firstplace.
seriously? you had to make a post about my grammar..bro? It's 2 mintues to 5 a.m , I havn't been to sleep , I could care less about what I type looks like, you understand it clear enough to comment on it ;p
anywho , since I cant craft some useless items right now, and this is getting boring and my cig is almost done, I will head off to bed. Good Night Broski!
This issue is the same issue as the one where hackers were insta-leveling with leves, only used in a more blatant way. The security flaw in the way data is being transferred from client to server is very serious, imo.There is no need to be upset, problem's being fixed, perp's likely to be sued, people are getting their money back so all is right with the world.
SE can keep bandaging things after the fact like this, and that will stave off immediate blowback, but they really need to fix it at the root instead of just patching it as they go like amateurs. Like has been said earlier in this topic by others, a AAA MMO like this should not be having such fundamental data security problems.
Last edited by Nialle; 11-08-2013 at 07:04 PM.
Please bear with me as I stroll off-topic with this post.hhehe nyaaa this isnt nima's face silly! it's a mask ^_^ durrr. but yea people are too greedy about their precious "money" .-. money doesn't make the game, combat, adventuring and crafting make the game
cant buy supplies? gather them :3 cant buy new armor? make it with gathered materials ;p
This remark reminds me of a time, long ago (I was 12), when we were playing Sim City with my two best friends.We were playing the same game, yet we aimed for very different goals. So in a way, the three of us were indeed playing "different games". Comparing all our cities, we just didn't have the same favourites. At all. We never argued about it either, as in Sim City if felt natural that different people would have different tastes, different goals. To this day, this is why I love sandboxes and horizontal progression: it allows for far more diversity than vertical progression (tier-based progression, as often termed in many theme parks MMO), and thus caters more to human nature, subjective by essence.
- For one of us, the "goal" was to have as much money as possible. He felt that he was "winning" when he had the most cash possible, and cherished the most profitable cities he made.
- Another wanted to have "the most beautiful", "most functional", "most efficient city" possible. Traffic jam, pollution, criminality and uncontrolled fires felt like "losing" to him. His key "goal" was "citizen satisfaction", he just couldn't get enough of it.
- To me, it was population. I wanted the biggest bad-ass metropolis I could make. If I had zero cash available and less than half the people happy, I didn't really care as long as they were millions of people and huge buildings and factories.
Which is why your dismissing the importance of "money" is objectively wrong, while at the same time perfectly valid, subjectively. It's "your game". But keep in mind that to each his game… especially for MMO's that don't have a definitive "end" —even "endgame" as a goal (raiding, gearing) is questionable to some extent.
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“Focus on the journey, not the destination.
Joy is found not in finishing an activity but in doing it.”
It's less about the gil and more about the implications of such a glaring loophole in account security. =P
Who needs a one-time password token when they don't even need to steal your account info in order to rob you?
With the way this game is going in terms of how seemingly easy it is to hack the game, it's only a matter of time before someone does some real damage and hacks their database to get peoples credit card info...
http://na.finalfantasyxiv.com/lodest...057fdd6d4e76ecWe are not planning to do any sizable data roll backs at this time for this case.
We are basically planning to correspond to the players whose data was affected.
We have obtained information of the route and IP address of the source and we are planning to take legal actions of this fraud.
To all of those wondering about server rollbacks well... there you go!
Signature by: Miste
And with this HACK being a eye sore so is all the Bots and RMTs solution simple
Easy to handle the issues . you get 8 employees per server 3 run a day shift 3 run a mid day early AM shift 2 run the graveyard shift . When some one requests a GM or files a report for a BOT or a hacker the employee pop in where the player sees the action . The GM ( employee ) watches the action gets the players name . Runs the name account on file and drops the FREAKIN BAN HAMMER! its easy its simple . SE could set up a PC in the city set them at level 25 and have them just hanging out in the city see RMT shout see RMT /tells and guess what DROPS THE BAN HAMMER! I do not understand why its so hard to do this. IF SE wants to pay me 12$ an hour ill be more then happy to do it full time hell ill do it for free on my spare time .
Anyone agree
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