Quote Originally Posted by Peregrine View Post
I dunno, the idea of different classes being good at certain types of damage, and mobs being susceptible or resistant to certain types of damages just has very little potential as a "diversity" engine. It causes more problems than it's worth because someone's always going to be on the out.

There will always be that one lolibri class that everyone wants to murder by the thousands all the way to 75 if they could, and it sucks to be pugilist in tha world. They never go to bones. They always go to what you suck at.

It always sucks to be someone in that system, and it always pays to be someone else instead. I think that system just needs dropped. Adds no real diversity or tactics to the game and just excludes people.

In XI, the heavy DDs were slashers, and their neutral DPS often beat piercer-bonuses on other DDs. Thus there was no point in being a piercer class (thief, dragoon) and blunt class even (monk) unless you were a ranger because duhranger.
welll in exp parties turns out monk was often one of the best dps in any situation, even on colibris i wasnt lagging behind much, but to be perfectly honest colibris were pretty easy. any party could probably chain them infinitely