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  1. #1
    Player
    Enkidoh's Avatar
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    Dec 2012
    Location
    Ala Mhigo
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    8,262
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90

    So Exactly WHY Did Minfilia Move the Waking Sands?

    This has been bugging me for a while now - Minfilia's reasons for moving the Waking Sands from it's pre-Calamity secret, secure location in Ul'dah's Merchant Wards (where it was located in 1.0), out into Vesper Bay, a rundown port town with less than secure facilities and right on the Empire's doorstep to boot! I know it's a whole new organization now that the Path has amalgamated with the Circle of Knowing, but still seems like a very misguided and foolish decision in hindsight - look at how easy
    Livia managed to waltz right in with a troop of soldiers and slaughter everyone inside who was not 'important' enough to take prisoner.


    Is there any lore explanation as to why she made such a foolish move? It's not like the new location is that easy to get to anyway.
    I just can't help but think that whole horrible tragedy with Livia could have been avoided if she had only left the Waking Sands inside Ul'dah instead of having move it out into the boondocks. Countless lives would not have been lost - at the very least poor Noraxia would still be alive.
    But then I guess, narrative tension and drama dictated otherwise.

    Or maybe I'm just flapping my gums here.
    (0)
    Last edited by Enkidoh; 11-08-2013 at 10:23 AM.
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  2. #2
    Player
    Thunderz's Avatar
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    Sep 2012
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    421
    Character
    Thunderz Canadia
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Rent was too high
    (15)

  3. #3
    Player
    Jingai's Avatar
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    Jul 2013
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    Wherever Enki is.
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    38
    Character
    Jingai Roux
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Enkidoh View Post
    Or maybe I'm just flapping my gums here.
    b..but they're SEXY gums. ^^
    (1)

  4. #4
    Player
    mikecoby's Avatar
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    Mar 2011
    Location
    Gridania
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    161
    Character
    Mike Coby
    World
    Balmung
    Main Class
    Gladiator Lv 51
    economy....
    (0)
    Last edited by mikecoby; 11-08-2013 at 12:48 PM.

  5. #5
    Player
    Toranja's Avatar
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    Aug 2013
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    Limsa Lominsa
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    650
    Character
    Portus Cale
    World
    Leviathan
    Main Class
    Marauder Lv 90
    She was carried there by the teleportation magicks of the Ascians. So, no, it wouldn't have been avoided if the headquarters remained in Ul'dah.

    But your question remains a valid one: why did they move their HQ? Also, why do they still use the Waking Sands after that tragedy?
    (5)
    He doesn't mind us conducting trials so close to his bazaar, so long as he's properly compensated... Yes, Portus, we pay him in sorcery-blasted bird flesh. - Cocobygo

  6. #6
    Player
    Myranda's Avatar
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    Oct 2012
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    493
    Character
    Myranda Al'cyoene
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Enkidoh View Post
    I just can't help but think that whole horrible tragedy with Livia could have been avoided if she had only left the Waking Sands inside Ul'dah instead of having move it out into the boondocks. Countless lives would not have been lost - at the very least poor Noraxia would still be alive.
    I don't have an answer for why they moved in the first place, but I will say the following to reply to the spoiler tags (also in tags of course):

    I'm pretty sure the incident happened wholly because Thancred was possessed by Lahabrea, basically as a sort of sleeper agent, thus Thancred's knowledge was passed unknowingly to the enemy and that is what led them to it. The Sands would have been infiltrated no matter where they were located IMO.
    (3)
    Check out my Eorzean fonts! - Twitter: @MyrandaFFXIV
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  7. #7
    Player
    Magnesium02's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    1,936
    Character
    Rogue Muse
    World
    Tonberry
    Main Class
    Paladin Lv 96
    Quote Originally Posted by Myranda View Post
    I don't have an answer for why they moved in the first place, but I will say the following to reply to the spoiler tags (also in tags of course):

    I'm pretty sure the incident happened wholly because Thancred was possessed by Lahabrea, basically as a sort of sleeper agent, thus Thancred's knowledge was passed unknowingly to the enemy and that is what led them to it. The Sands would have been infiltrated no matter where they were located IMO.
    I don't think Thancred got possessed until part was through the storyline. He is himself when you deal with him around Ifrit, but after you part ways he goes out on solo missions and gets exhausted to the point of being able to be taken over


    I think the move might have more to do with the change in political climate since the Cataclysm. Ul'dah itself has changed with the influx of refugees and such. There may also be some unrest towards the organisation. Urianger was quite prominent in spouting prophecies and the members of the Path of the Twelve were supposed to have 'special powers' and maybe people got angry that for all of that, they couldn't predict/warn about Dalamud. So perhaps they moved to a less obtrusive location than a major city
    (0)
    Last edited by Magnesium02; 11-08-2013 at 12:53 PM.

  8. #8
    Player
    Mysteltain's Avatar
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    Aug 2013
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    847
    Character
    Robin Icebrand
    World
    Midgardsormr
    Main Class
    Alchemist Lv 80
    "Keep your friends close, and your enemies closer" is a phrase that comes to mind. Plus, while Ul'Dah's size makes it a rather ideal place to house a secret organization, a port city is also just as good. People can come and go and everyone will be none the wiser.

    Also, from a developer standpoint, you wouldn't want to make one of the three main cities be absolutely more important than the others, would you?
    (0)

  9. #9
    Player
    Klutz64's Avatar
    Join Date
    Aug 2012
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    138
    Character
    Alma Wyndsong
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Mysteltain View Post
    Also, from a developer standpoint, you wouldn't want to make one of the three main cities be absolutely more important than the others, would you?
    Works from a lore perspective, too. The new "mission" of the order involved not only maintaining peace from outside threats, but also to keep Eorzea united, so they moved the base to a more centralized location. Of course, perfectly centralized would basically be the Southern side of Mor Dhona, and that is A) smack dab between two Castrums and B) Not exactly a location known for inspiring hope.
    (1)

  10. #10
    Player
    Fleurette's Avatar
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    Mar 2012
    Location
    The Lotus Stand
    Posts
    84
    Character
    Fleurette Luya
    World
    Excalibur
    Main Class
    Black Mage Lv 90
    The Waking Sands is still well-hidden, and honestly, Ul'dah's not exactly the best place for an underground, anti-Garlean organization to be--we have members of the Syndicate who still engage in trade with the Empire as far as I know, and with only money on their minds, rumor or hearsay might give away the fact that they have an anti-Garlean operation going on in the city--not to mention, Lolorito and his Brass Blades aren't exactly the most trustworthy soldiers of the city, and they're in a lot of different places around Ul'dah.

    Their hiding place may actually be better than the one in Ul'dah, mainly because the Brass Blade influence isn't as heavy; like you mentioned, the Waking Sands was originally referred to as the Merchant Wards, and, seeing as Minfilia has the power to give the player a license to get a retainer, to any other normal person not involved with the Scions, Minfilia's just running a normal business with the retainers. (The Ashcrown Consortium does the same sort of thing in 1.0 if I'm remembering it right--they're thought of as just a normal business, but very few people know that it's a crystal trade system run entirely by sylphs.) Really, the only reason they were discovered as a secret organization was because
    Lahabrea-Thancred sold their location out to Gaius and his tribuni.


    In the aftermath of that, they've still decided to stay there and don't seem to want to change it. That may be because most people might think of the Scions as simply a "business" Minfilia runs, but in reality, it's much more than that.
    There were probably very few people who realized just how severe the downfall of the Scions post-Titan was--Alphinaud mentions in the scenes after that word has spread of their demise, but the only ones who really get the impact of this are the GC leaders, who are kind of terrified and fear for the worst without them, which is why he mentions the city-states attempting to take as much precautionary action as possible, I think.


    Mysteltain is also probably right with the developer's perspective--They most likely didn't want Ul'dah to be the main hub city as it was in 1.0 and then have all the other cities totally deserted. (And it seems to be working, since the GC percentage of the Flames have gone down considerably from 1.0 and now it's pretty balanced.)
    (0)
    Last edited by Fleurette; 11-08-2013 at 02:55 PM.

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