


It's not that easy to do what you want when most everyone says to do it a certain way. When someone comes WHM and they have 5000HP and they Cure for crap then people will know that you didn't allocate your skill points correctly.


LOL I've never seen anyone ask me why I heal them 100 points less than other healers.
I actually do the same currently for turn 5 coil. Around 4500 hp with all 30 in vit. Its really minimal loss to heal and never had a problem. So my cure heals for 910 instead of 950, big deal.
Turn 5 would fall under that "select few" situations where VIT can actually be beneficial.

It all depends on the situation. Having 5k hp is kinda overkill lol but its nice not having to move and eat Titan stuff. Really good for turn 5.
I like the mix of 20 mind 10 vit
( ' ')/\(' ' )
I don't want the points at all really, I just meant it would make more sense if they were for the sub stats.
the stats have such a minimal effect on anything, that almost every job should use Vitality cuz its the only stat that impacts anything dramatically.



I don't know about that, Would be nice to pump 30 VIT into MNK but won't happen. MNK is STR and I can see the difference every week when I pick up a new ilvl90 piece and its a pretty big boost.
I don't always put points into stats outside of my main one..
but when I do, I put them all into Charisma.
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