What they need to do is give you more with caps so you have to choose to put them somewhere else. I would say they need to give you 3 times as many with no more than 30% in any given main stat and up to 40% in a sub stat.
What they need to do is give you more with caps so you have to choose to put them somewhere else. I would say they need to give you 3 times as many with no more than 30% in any given main stat and up to 40% in a sub stat.
This would be more interesting. Dark Age of Camelot did this when you made a character for the first time. You could put 10 points into str, but after that it would take 2 bonus points for the next str increase. Ffxiv would need to get rid of the amount of points needed to get to the next tier of parry etc for this to work though. So instead of just having to reach a tier to go from 20% parry to 21%, they should let us do 20.1% 20.2% and so on.
They should do something like this. Or they could do like they did in FFXI with Merit Points and add a cap to each stat.
I'm not a mage job but I find the point system really stupid and a waste. If your a drg/mnk all points to STR, BRD DEX, PLD/WAR VIT. Some WARs use STR, But the VIT is better for their paper thin armor lol.
I would love to add some points into VIT or DEX on my MNK but I can't because it would take away from my DPS.
The system has no point at all. And I can't imagine it having without a reworking of the equipment tiering system or allowing to build you own classes with the cross-classes abilities sytem. As long as its a matter of only having the most iLvl on your character, and that classes will have only one way to play, point allocation won't matter much.
And frankly, I don't see the tiering system vanishing in a realistic way or the class system to become personalized.
So basically, they should remove it until they decide te rework some of the game fundamentals at least comparable with what they did with ARR. Maybe with an expansion.
Last edited by Nipa; 11-07-2013 at 11:55 PM.
Two classes I have seen use it, and to me that is enough to keep it around. Warrior and arcanist. Warrior because everyone has a different taste when it comes to strength or vitality, people still debate back and forth in the tank forums. Arcanist because of the dual jobs, which if SE gives to all classes makes it worth it to tailor to what job you plan on using. Not to mention that clicking a few times really isn't a big hassle to me and most players.
Side note: As a paladin I plan on changing some stat points to hit the next block percent tier, so that is another use.
PS: Pikken is trolling in case anyone couldn't tell. And don't lie I know some out there fell for it.
As an undergeared healer in Turn 5 of Binding Coil I had to respec all my bonus points from MND into VIT in order to survive fireball damage. As I got a new drop here and there, I was able to go back and tweak my point allotment every other week or so to slowly put some points back into MND as my new i90 gear naturally increased my VIT. Once I had enough i90 gear I was able to fully spec back into MND. We also had our OT spec out of VIT and into STR for extra DPS. In fact, our OT has switched back and forth between STR and VIT several times now.
It seems you may only be looking at this from a linear CLASS = JOB perspective. Ask people who play both SMN and SCH how they feel about both job sharing ACN's stat point allotment, and you'll start to see where this will be much more important as more jobs are added in the future.
Now this isn't to say the system is perfect or even terribly innovative, but it fills its intended purpose just fine for now.
This is mostly because Crystal Tower was removed and there isn't any ilvl 80 gear. Once it's out in 2.1, this won't matter.As an undergeared healer in Turn 5 of Binding Coil I had to respec all my bonus points from MND into VIT in order to survive fireball damage. As I got a new drop here and there, I was able to go back and tweak my point allotment every other week or so to slowly put some points back into MND as my new i90 gear naturally increased my VIT. Once I had enough i90 gear I was able to fully spec back into MND. We also had our OT spec out of VIT and into STR for extra DPS. In fact, our OT has switched back and forth between STR and VIT several times now.
In beta people said it was pointless and wouldn't matter, and they were wrong. Now you're looking into your crystal ball and assuring me there will be zero reasons to ever change your stat point allotment in 2.1?
Get real.
This isn't a feature that doesn't work. It's simply a feature you've decided you don't like.
So we should promote it in this game too? Let's not make it worse, fight to get more stats customizable, or more points in general so your choices will matter more but don't just say "kill it".
Improve, not remove...
I put all mine into VIT on sch cause the fairy does a bulk of the healing and abilities like lustrate ignore MND.
A healer with 4200+ hp can carry some very bad HM primal DF groups, get shanked twice in a row by WP tonberries and live etc.
Ive watched some JP healers play with 4500+ hp and at first I thought it was kinda dumb to allocate+gear so hard for VIT but its an amazing alternate build with a buffer for when things go super bad or you play in mixed company.
As time goes on and iLevel and stats inflate more, the customizable 30points will be even less of a factor. You do not have to dump the points into your 'primary stat' to function competently at your job.
Racial base stats have a +/- 6 point stat range, you don't see people shouting for only certain race+job combos in this game do you?, chill.
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