Page 8 of 12 FirstFirst ... 6 7 8 9 10 ... LastLast
Results 71 to 80 of 113
  1. #71
    Player

    Join Date
    Dec 2011
    Posts
    512
    I agree remove the caps on myth and before you say I rushed I was a 1.0 player. I have nothing to do so by removing the myth caps I would than have something to keep me busy. There are other players from 1.0 and of course there are the new players to 2.0 and maybe they only have 3 jobs they like and want to gear up. This is only level 50 content the level cap will increase and honestly unless they plan on never going past the level 50 cap there is no reason for a cap yet. If this was level 99 I could see a cap on the best gear but really there isnt any reason other than a lack of content in this game. They carried over 1.0 data, they made it easy as hell to level but than tell you, you cant gear up those classes you have to wait and wait.
    (0)

  2. #72
    Player
    EclaireSpiritBomb's Avatar
    Join Date
    Oct 2013
    Posts
    17
    Character
    Eclaire Spiritbomb
    World
    Sargatanas
    Main Class
    Blacksmith Lv 71
    Quote Originally Posted by KerenRhys View Post
    The thing is, with the current cap (300 tokens per week), it will take you 122 weeks (yeah, 2 years and 4 months) to do it (without taking jewelry and belts into account, as well as possible new jobs which will be added inbetween).

    For a armor set that will be replaced in 4 months, it seems a little overkill to me.
    Ahhh! Thank you for clarifying this for me. It's a hard to obtain gear set "because" of weekly token cap. Well, it sounds like any other game that has evolving content. I might tackle a 2 year and 4 month challenge just to have done it. OP really shouldn't be bitching about this and just make another toon if they want to avoid the cap.
    (1)

  3. #73
    Player
    NephHalp's Avatar
    Join Date
    Oct 2013
    Posts
    67
    Character
    Neph Halp
    World
    Cactuar
    Main Class
    Marauder Lv 50
    The issue is that the armory system is great but once it gets to endgame progression it's actually pointless.
    All alts on one character:
    - 300 myth cap per week
    - Can run coil once a week (the inflexible nature of coil statics due to weekly lockout means it's pretty rare to run on multiple classes anyways, unless if they're the same role)

    All alts on different characters:
    - 300 myth cap per character
    - Run coil on each character

    From an endgame progression perspective, it's better to ignore the armory system entirely and just play FFXIV like it was an mmo which forces alts. That's the issue. An entire system which should be a major feature for the game is actually better to be ignored if you care about progression. What people are asking for is for endgame progression to take the armory system into account. FFXIV's point caps and lockouts are what you would expect in a game which has one class per character, not from a game which has multiple classes per character.
    (5)

  4. #74
    Player
    Ryios's Avatar
    Join Date
    Aug 2013
    Location
    VA
    Posts
    1,055
    Character
    Ryios Locke
    World
    Coeurl
    Main Class
    Gladiator Lv 68
    It is kind of dumb that you can't farm separate myth pools and coil lockouts per char. I mean if you made a new character and leveled them to 50 then you could. You could run BCB on both, farm myth on both, and buy myth gear on both. You also get an extra 300k from story quests.

    There is no real advantage in this game to having multiple 50's on one character. Sure you can switch, but why would you need to? Leveling an alt is the same amount of work. The only gotcha is you have to level requirement classes twice.

    I leveled both my tanks to 50, but they mostly share the same gear so I'm cool with that. But I've considered rolling a new toon for a DPS class so I can cap myth on both every week.
    (1)

  5. #75
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    It's a cap on progression so the gap between people with long play times (e.g. 40 hrs a week) don't progress too far ahead of those with less time (e.g. 10 hrs a week).

    You can bring a different job into Coil each week if you want. You are just not allowed to gear them up in parallel.

    So the op is just complaining about a cap on progression, but want to make it sound dramatic, i.e. "Square Enix is going against their own design".

    Remember, the armoury system allows one character to switch into different jobs, but it is still just one character. You can be a salesperson and a graphics designer at the same time, but you still can only buy one pack of beer when they limit it to "one pack per person". You won't go and say "hey I bought that pack as a salesperson, now I'm just buying a pack as a graphics designer"---but this is what you're doing right now.
    (0)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  6. #76
    Player
    Ryios's Avatar
    Join Date
    Aug 2013
    Location
    VA
    Posts
    1,055
    Character
    Ryios Locke
    World
    Coeurl
    Main Class
    Gladiator Lv 68
    It's not a gap on anything, you can level an alt as in a new character entirely, poof cap bypassed. And the only extra work you are doing to do so is leveling swiftcast twice or w/e cross class skill you need for what you are leveling.
    (1)

  7. #77
    Player
    DoctorPepper's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominza
    Posts
    922
    Character
    Doctor Pepper
    World
    Cactuar
    Main Class
    Samurai Lv 70
    Some of you are really missing the point.. Personally I haven't bothered getting my second class to 50 and have been focusing on crafting classes instead because I know that I won't actually get to use my 2nd class to do anything rewarding. With the current system in place it really is useless to try and actually play more than one class for progression so why even bother? Even as a player who only plays for 2-3 hrs a night during the weekdays I am experiencing this problem so how casual do I have to get in order to be able to play 2 jobs simultaneously in the same week? I agree 100% with the above posters who state that caps in this game are currently useless and do nothing but hinder peoples' ability to play the game since the level cap will eventually be raised. The cap increase to 450 is not enough in my opinion, either separate the caps by job or get rid of them all together, otherwise this precious armory system really is useless garbage.
    (1)

  8. #78
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Square Enix does not want people who play 40 hours a week to have full iLv90 for all jobs before the next patch while others who play 10 hrs a week has only geared 1 job.
    (0)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  9. #79
    Player
    DoctorPepper's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominza
    Posts
    922
    Character
    Doctor Pepper
    World
    Cactuar
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Zfz View Post
    Square Enix does not want people who play 40 hours a week to have full iLv90 for all jobs before the next patch while others who play 10 hrs a week has only geared 1 job.
    Why not? There is really no logical reasoning behind this that I can see. Are we trying to make the people who play less feel better about themselves or something? I pay for a game and I want to play it, is it really more complicated than that? When the level cap is raised all this gear that takes months of work to get will become useless, why gate it so early when there is a huge number of players who are already hitting this gate within 5-6 hrs a week?
    (2)

  10. #80
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Ask producer Yoshida.

    One reason that was stated is that it creates a divide between players (as can be seen in WoW where very geared players look down on gearing players when they grind their daily valor through the dungeon finder).

    If you want anything further than that, you should perhaps invest your energies into organizing a petition for producer Yoshida to explain it further, or simply to petition to have the caps and lockouts changed.

    In other words, no more "discussion" where people of opposite opinion exchange ideas, but rather simply a "petition" where only people who agree get together to show how strong that feeling is among the player community.
    (1)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

Page 8 of 12 FirstFirst ... 6 7 8 9 10 ... LastLast