Square Enix does not want people who play 40 hours a week to have full iLv90 for all jobs before the next patch while others who play 10 hrs a week has only geared 1 job.
Square Enix does not want people who play 40 hours a week to have full iLv90 for all jobs before the next patch while others who play 10 hrs a week has only geared 1 job.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
― Ernest Hemingway
Why not? There is really no logical reasoning behind this that I can see. Are we trying to make the people who play less feel better about themselves or something? I pay for a game and I want to play it, is it really more complicated than that? When the level cap is raised all this gear that takes months of work to get will become useless, why gate it so early when there is a huge number of players who are already hitting this gate within 5-6 hrs a week?
Agree. I just don't understand it other than from a business model to make the game appealing to new players.Why not? There is really no logical reasoning behind this that I can see. Are we trying to make the people who play less feel better about themselves or something? I pay for a game and I want to play it, is it really more complicated than that? When the level cap is raised all this gear that takes months of work to get will become useless, why gate it so early when there is a huge number of players who are already hitting this gate within 5-6 hrs a week?
If I missed the launch of a game and I join 6 months late, I don't expect to put in 2 months effort and be at the same place as people who started on day 1.
Because the people who play 40 hours a week and get all gear for all jobs in the first month would start to complain that the next new gear come in 2 month and not next week.Why not? There is really no logical reasoning behind this that I can see. Are we trying to make the people who play less feel better about themselves or something? I pay for a game and I want to play it, is it really more complicated than that? When the level cap is raised all this gear that takes months of work to get will become useless, why gate it so early when there is a huge number of players who are already hitting this gate within 5-6 hrs a week?
Therefore the best is to do that even those who play 40 hours a week don't get all gears in the first month.
In old MMORPGs it was done with abysmal droprates.
Last edited by Felis; 11-22-2013 at 02:59 PM.
But you already can. Just create another character for your next 50. Knock out the quests and dungeons with FC help and your 50 in < 1 week. Then you farm 300 myth on two jobs every week and have two jobs in full IL90 in 3 months. If you did that from launch you already have 2+ characters in mostly IL90. And this is what a lot of people are doing, which makes the games single char system seem like a waste.
If a path exists around a limitation players will take it.
Not at all. For a lot of people it saves a lot of time to be able to level up a new class/job in the future and immediately have gear/items ready from GREED rolls or from left-over loot. It also means if I'm not satisfied playing my current main, I don't have to throw all that time I invested away, the crafting/gathering levels I have accumulated, etc.
Just because it doesn't serve one purpose, doesn't make it a complete waste.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
― Ernest Hemingway
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