This notion that you can't play a class that's sub-iLvl90 geared is ridiculous. DL and a relic is more than enough to clear any content we currently have. I play Summoner, Scholar, Monk, and Paladin all the time without any issues.
This notion that you can't play a class that's sub-iLvl90 geared is ridiculous. DL and a relic is more than enough to clear any content we currently have. I play Summoner, Scholar, Monk, and Paladin all the time without any issues.
Everyone is completely missing the real issue here.
If you level up a PLD on 1 character and a WHM on a 2nd character you can play both at the same time, play all the content on both jobs, and get gear on both jobs.
If you level up PLD and WHM on the same character you basically wasted your time because you can only do the content on 1 of the jobs and only get the gear on 1 of the jobs.
This means that it's much better for anyone playing the game to have a different character for each job and if you get multiple jobs on 1 character you screw yourself over.
Being able to have multiple level 50 jobs on one character is supposed to be a unique selling point of the game that makes it better, but the way they set it up it makes the game worse.
Last edited by Aureliami; 11-08-2013 at 09:46 PM.
No this issue has been talked over multiple times. Right now there is no content after Coil. So why would SE let you burn through the only high tier endgame that exists?
I bet as soon as more stuff will be added to the game the restrictions will be lifted for coil etc.
Make a second character like you would in any other game, problem solved.
I think it's a blessing in disguise, honestly. It's hard to run the same thing over and over and over without getting burned out. It'll get better as more raid content comes out.Only a month and more content.
SE, a good idea would be have the highest-tiered raid zone(s) locked to a character, while have the lower tiered raid zones locked based on class, not character.
You can gear everything but not at once.
How come people do not understand the most basic aspect of an MMORPG is to stall?
How are they gonna make you play their game for a long time without slowing your progress somehow?
Everything is expected and in my oppinion they have done it the right way.
Just learn to play by the rules of the game, not your own rules.
wow.....you cant put a cap on myth tomes per job, because then you could essentially gear up each job 9 times faster, because nothing is preventing you from capping two weeks of myth on every job, and then buying every single piece that is 495 or less, for 1 job, so in two weeks you can do what is now currently like 2 and a half months of capping. Thats why you cannot change cap to class/job.
And stfu with the cries that there isnt enough content, theres only 2 dungeons and a coil blah blah blah. Unfortunately, Crystal Tower was unable to be released at launch, even though it was "supposed" to be. Right now its difficult to gear more than 1 job right now because of lockouts and myth caps. But what you seem to forget is that Crystal Tower was originally going to be existent just for that reason. Instead of having alt jobs stuck in AK and DL gear, we "could" have been able to have an alt job decked out in ilvl 80 gear, without a lockout timer at all, giving us free reign to gear all of our alt jobs.
Just hang in there, once crystal tower comes out, you will all lvl alt jobs, and gear them when you arent doing coil and capping myths, I BET ON IT.
OP no one is stopping you from armoring all the jobs. And your complaint is not valid, because your rant is about the sealing every game has, not what you are allowed or not allowed to do.
FFXI: 6 months in sky for a pair of pants, 1 year in sea for one necklace, 3 months camping for a pair of gloves..... salvage for 2 years for one body.
WoW: one full years before one a weapon i needed ever dropped, and 6 people looted on it!
I know they seem the same, but are not. Not allowing you would mean that once you get 1 body for 1 job, you can no longer obtain any other body armor for other jobs. Sealing caps weekly progress so people do not rush and burn out.
"DL gear is enough for all content!", "Nothing prevents you from gearing all your jobs, just split the tomestones evenly!", "Why do you NEED to gear all your jobs in the best gear?" and all the responses along those lines are not getting it.
It's true. You can do just fine in mediocre gear. You can split your myth stones and spend 5 years gearing all your jobs. You do not need to put materia in your crafted gear, you don't need to upgrade out of your AF gear and level 30 jewelry before you queue for Garuda HM and you don't need to unlock your cross class skills. However, some people like to perfect their characters. Those people don't like it when they are held back from using their alt classes to their full potential. It's not about being handed stuff, it's about letting us do the grind again for another class if we want to - without having to roll a new character - because having it that way just makes the entire armory system moot.
Almost no other MMORPG prevents you from maintaining alts that are equally progressed to your main if you have a lot of free time to play (only EVEs one skill trained per account policy comes to mind, if it's still that way). The armory system is brilliant in many ways, but it just isn't working for people that are truly passionate about alts.
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