The OP doesn't want to play another character considering the game is supposed to be designed around having all the classes on one character. Why make a multiclass system if the only way to really gear them is have multiple characters?
Just a heads up, you're going to be reported. Try getting your point across without cussing. Makes for better discussion.
I do disagree though. It's all progression. Just because you can't get all the gear you want immediately, doesn't mean it's impossible.
You just don't feel like dedicating the time needed to do it.
Imagine making 8 individual characters and the sheer number of hours/runs it would take to gear up each one in the top tier of gear.
No, it's not impossible, but it's very impractical.
It makes more sense to level up the jobs on your main character (faster) and just wait until the new content comes out.
It's a definite possibility that the "older" tier of gear will become much easier to get once new content comes out.
I.E. Coil T1-T5 will no longer be a weekly lockout. They've also already said that when 2.1 comes out, the Myth cap is being raised to 450.
By the time that 2.2 is released, they may even raise it to 600. By then, there will probably be some newer token to collect.
However, the problem with this is that people will no longer be complaining that they can't get the AF+1; they won't want to.
They'll be on here complaining that they can't get the "newest" tier of gear for all of their alt's immediately. Thus the cycle begins again.
It's the Circle of Gear Life ;P
well from all the mmo's that ive played before, its usually based on their expansion release schedule. it might open up later with later patches or expansions.
I mean sure this that or the other might be released in 2months to a year but there are so many options when it comes to games now that companies can't afford to wait that long.
The example everyone gives "World of Warcraft wasn't perfect at launch." When World of Warcraft launched there wasn't 10 MMOs before it and 5 more coming out in the next year. The game had time to develop because aside from EQ there wasn't much else to play with that game style. Trinity MMOs are a dime a dozen these days. You can't make a game with this many problems and such a huge lack of content and just say "well we'll fix it in upcoming patches." Do you still play Age of Conan? War Hammer? Rift? Aion? SWTOR? I mean the list goes on forever. There are so many games out now and so many games have failed that you'd think developers would learn from other companies successes and failures, but clearly they do not.

I'm not sure why people are against being able to have each job have its own myth cap. How does this effect your game play in any way? Would you then feel the pressure to collect it on every job so you wouldn't fall behind. You enjoy the pace now because it locks everyone into a pace you can keep up with? Isn't that your issue? I know I get pretty bored after getting my 300 each week. I would enjoy being able to gain another 300 for my BRD, and soon another 300 for my SMN, and another 300 for my SCH. I have the time. So again, how does that effect you? And why should I be held back because of it?
The reason is, because it's the way the game is designed.
Yoshi-P made a post discussing the reasons here: http://forum.square-enix.com/ffxiv/t...=1#post1578533
There is no point in pushing the envelope. It will never happen until they decide they want to.
Like someone else said, If you're so adamant about it, then make a petition.

Well I was right. It's limited because of those who don't want to get left behind. I understand that reasoning but I still dislike it. At the very least I would love a stunted amount on maybe a job of my picking. But that doesn't really.. work well. So. I'm not that passionate about it, I just disagree with it. No petition from me. Nice to know though its not about people running out of content to do as much as holding it back so casuals don't feel left out. As a lot of people keep using the excuse "If they let you get it too fast then you'll complain once you get it all!" Which is more of them saying "I can't get it as fast as you and if I can't have it, you can't either!"
Anyway I can live with the answer. i80 will let me gear out my alt classes.
I agree.
I think that the argument would be much different if we had CT out at release. Many people would be doing that regularly and using it to gear up their alts.
Actually, now that I think about it, I don't believe many would be complaining at all because the gap wouldn't be so large. I.E. iLv90 vs. iLv80.
The way that it is set up right now, people are stuck on that 20 level difference and feel that their alt classes are "gimp" because they're only efficiently able to gather equipment for one job.
After CT is released, I believe these complaints will really die down. At least until the next tier of BCoB comes out.
Also, IMO, because CT is going to be in the Duty Finder, there won't be a lockout for it each week. It will probably become more efficient to run CT than do WP/AK over and over because
1.) The gear is higher iLv and
2.) The majority of people are super burnt out on WP and AK already.
With all the new ways of gaining Tomes of Mythology with 2.1, the QoL will increase and boredom factor will inherently decrease.
This is still all speculation at this point. However, I'm hoping that this is what they are planning to achieve.
P.S. I can't wait to see how CT works. I mean, with 24 people, I wonder how many chests we will actually see per floor?
Last edited by Neo_Genesis; 11-22-2013 at 03:45 PM.



Hmm, how about a GC item, that reset the myth cap? It could cost 20k seals.
It's not that people are against it, it's that SE have said it won't be happening and have given pretty valid reasons. It's actually not a discussion point anymore because we know what will be happening in 2.1:I'm not sure why people are against being able to have each job have its own myth cap.
- Myth cap will be raised to 450
- CT will provide another avenue for us to easily cap myth (and gear with iLvl 80)
The problem with an individual job myth cap is totally related to people staying relatively on par with each other. Apart from that it's also counter intuitive to the armory system. Apart from that there's actually no reason to be gearing more than 2 jobs to the teeth with ilvl 90 at the moment, apart from e-peen and burning yourself out of content.
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