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  1. #11
    Player

    Join Date
    Mar 2011
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    104
    Quote Originally Posted by Asra View Post
    The regimen is a great system and should be kept, no ifs, ands or buts. Ill admit that attacking during the regimen stack would be a nice thing, at least to wait up for laggards, I'm sure such a thing will not come without a penalty, maybe no TP generation for attacking during a regimen stack while you are stacked or no use of self buffing abilities or other WSs and whatnot (although you're going to be a statue if you buffed yourself with single use buffs anyway.)

    The difference between a regimen and XI, for the people that are suggesting it, is that I don't end up with Detonation as opposed to Distortion if someone decides to jump the gun, and then the fight gets prolonged. With attacks organized as types and manually triggered, this issue is gone, and the mages don't need to wait for the regimen to happen, they can jump in and get their bonus damage, provided another one can pick up the slack by them not being able to cast. I only need to worry about type order, not WS order, and I don't need to memorize the individual elemental affinity properties of each WS.

    This suggestion is a good one nonetheless.
    I agree with the stamia idea and I think it could add something to the system if implemented correctly. However I do have to disagree with asra on the detonation-distortion problem. I like that this could happen, it means you not only need to pay attention to your actions but watch what others are doing as well, I admit that in a fast paced environment with 18 people, this is not easy, but I like being required to try to see what others are doing. Right now in the current system I can ignore what others are doing and do my own thing, I don't feel like we are working together. A BR pops up I hit my button I wait, something happens, I go back to doing my own thing. It somehow feels less dynamic and personally interesting. I don't have a chance to anticipate what somoene else is doing, and I am not rewarded for trying to, I just respond to a command and ignore the rest. I admit, it might not necessarily work well in a large encounter, but then again I feel that the current encounters are missing much as it is. I just would like to think there is some middle ground here for me to enjoy this game.
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  2. #12
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    The order of the BR matters as you'll get different status effects as a result. Putting skills in order still matters so timing still matters. Being in BR mode reinforces the need to pay attention and set your commands quickly and in order.

    I'm all for the OPs suggestion though. I prefer Battle Regimens over skillchains but I would like them much more if I wasn't locked into the regimen mode, it feels constricting. I love the idea of "reserving" stamina for whatever skill you have for the battle regimen.

    To keep an element of difficulty, you could also make sure that when the regimen is fired, that everyone must have "at that time" enough stamina to pull off the skill, if they do not the regimen fails. This would not only make Battle Regimens more easy to use, but would also reinforce the notion that you shouldn't just spam 1 constantly.
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  3. #13
    Player

    Join Date
    Mar 2011
    Posts
    104
    Quote Originally Posted by Rhomagus View Post
    The order of the BR matters as you'll get different status effects as a result. Putting skills in order still matters so timing still matters. Being in BR mode reinforces the need to pay attention and set your commands quickly and in order.

    I'm all for the OPs suggestion though. I prefer Battle Regimens over skillchains but I would like them much more if I wasn't locked into the regimen mode, it feels constricting. I love the idea of "reserving" stamina for whatever skill you have for the battle regimen.

    To keep an element of difficulty, you could also make sure that when the regimen is fired, that everyone must have "at that time" enough stamina to pull off the skill, if they do not the regimen fails. This would not only make Battle Regimens more easy to use, but would also reinforce the notion that you shouldn't just spam 1 constantly.
    Putting commands in quickly isn't "timing per se" at least not as far as I consider it, and for controllers hitting an ability on cue isn't the best idea either. When I mean timing I mean having windows to perform actions so you can plan around it and have it effect your upcomming abilities and such. Personally I like this type of timing more but this just personel opinion.
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