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  1. #1
    Player
    edgar131's Avatar
    Join Date
    Mar 2011
    Posts
    29
    Character
    Vrell Cetedine
    World
    Hyperion
    Main Class
    Gladiator Lv 50

    Battle Regimen Suggestion

    I think the following would completely fix the battle regimen system:

    When someone stacks an ability on the BR queue make it so the stamina required for that ability is 'set aside' or grayed out so it is unusable. Allow the people who have stacked abilities to continue to fight normally while their ability is stacked except they just have to use a smaller stamina bar. Once the BR activates the player is given back the 'set aside' stamina and they regain their full stamina bar. This allows BR's to not break the flow of battle.

    The other thing that needs to be fixed is the glitch where the BR's wont activate and you have to go passive in order to quit out of it.
    (0)

  2. #2
    Player
    Tabion's Avatar
    Join Date
    Mar 2011
    Posts
    29
    Character
    Tabion Kashvar
    World
    Excalibur
    Main Class
    Marauder Lv 50
    really nice suggestion there. i think that would work perfectly. i'd also like to see the player's battle actions staggered somewhat to resemble that of a skillchain in XI as opposed to everything firing off all at once.
    (0)

  3. #3
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Self edit.
    (0)
    Last edited by Malakhim; 03-09-2011 at 04:20 AM.

  4. #4
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    Really like this idea. +1
    (0)

  5. #5
    Player
    Sigmakan's Avatar
    Join Date
    Mar 2011
    Posts
    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    I like the idea.

    It does seem like everything stops when doing a BR, but if your group can get it off quick enough, there is very little impace to the party flow. The stamina bar is quite large, and if done properly and promptly, you can do a BR before your stamina bar maxes out, which means you didnt 'lose' any 'turns'. One big problem comes when you have your healers/mages participating in the BR and then they need to heal someone. That is where the OP's suggestion would be most helpful.
    (0)

  6. #6
    Player
    Janglo's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    125
    Character
    Janglo Bojanglotron
    World
    Balmung
    Main Class
    Leatherworker Lv 50
    why not just let the BRs happen as the moves are completed in order like in ffxi? im not sure the necessity of the stacking at all.
    (0)

  7. #7
    Player
    edgar131's Avatar
    Join Date
    Mar 2011
    Posts
    29
    Character
    Vrell Cetedine
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Janglo View Post
    why not just let the BRs happen as the moves are completed in order like in ffxi? im not sure the necessity of the stacking at all.
    Because then performing them would be incredibly hard to organize and if people used abilities in between it could mess up the regimen. The stacking I think works better than ffxi's system they just need to tweak it like I originally posted so it doesn't mess up the battle flow.
    (0)

  8. #8
    Player
    Janglo's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    125
    Character
    Janglo Bojanglotron
    World
    Balmung
    Main Class
    Leatherworker Lv 50
    im talking about the same thing ffxi had and it was messed up the same way you are talking about but without having to hit an extra button to do it.
    (0)

  9. #9
    Player
    Asra's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    25
    Character
    Asra Licene
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    The regimen is a great system and should be kept, no ifs, ands or buts. Ill admit that attacking during the regimen stack would be a nice thing, at least to wait up for laggards, I'm sure such a thing will not come without a penalty, maybe no TP generation for attacking during a regimen stack while you are stacked or no use of self buffing abilities or other WSs and whatnot (although you're going to be a statue if you buffed yourself with single use buffs anyway.)

    The difference between a regimen and XI, for the people that are suggesting it, is that I don't end up with Detonation as opposed to Distortion if someone decides to jump the gun, and then the fight gets prolonged. With attacks organized as types and manually triggered, this issue is gone, and the mages don't need to wait for the regimen to happen, they can jump in and get their bonus damage, provided another one can pick up the slack by them not being able to cast. I only need to worry about type order, not WS order, and I don't need to memorize the individual elemental affinity properties of each WS.

    This suggestion is a good one nonetheless.
    (0)

  10. 03-10-2011 03:16 PM

  11. #10
    Player
    Janglo's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    125
    Character
    Janglo Bojanglotron
    World
    Balmung
    Main Class
    Leatherworker Lv 50
    Why not just make the attacks do a "regimen" "SC" whatever as they go off. But protect against fails by having the combos go off regardless of what else is hit in between? If typing and fighting are a big enough issue that auto-attack is on the table why make it less complicated to fight and type but yet keep the complication of the regimens and the un-thrill of waiting on regimens? Can we really type as we wait on ppl to stack or will that cause more confusion and lag in battle? If 2 moves make a combo and it should set off a debuff on the mob then it will even if someone starts another attack mid combo. No required extra button, no stacking moves, no waiting on lag, no hold-up on attacking regularly, etc. The saved stamina idea, while better than what we have, will still limit any player based on the performance of their party members. I don't want a quarter of our stamina bars held up indefinately as we try to explain these overly complicated SC's to party members and def not on a new mob that would be one of the first to need such a regimen in the first place.
    (0)
    Last edited by Janglo; 03-16-2011 at 10:46 AM.

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