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  1. #1
    Player
    xxalucard's Avatar
    Join Date
    Sep 2013
    Posts
    162
    Character
    Nurse Joy
    World
    Goblin
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by T0rin View Post
    Except it isn't my 'guess', it is a collection of all the data I could find by everyone who had done research on the topic. Yes, you have no reason to believe me or anyone else as to the accuracy of the values of various stats compared to int. But for the sake of argument, assuming they are accurate, you have to accept the possibility that i70 gear overmelded to have specific stats (not whatever happens to be on an allagan or af2 piece) could potentially outweigh the benefit of a single piece of i90 gear. We mix and match for a reason, because a single full set (all allagan, or all af2) is simply not optimal. We pick the best mix of pieces to give us the best outcome, and the simple reality is, when you pick the best pieces for damage, you end up with sub-par accuracy.

    If you want to bring your accurate up from the 'best' damage set, to a set that has a little less damage, but enough accuracy to 100% with garuda, you have finite options available. Most of which are overmelded i70 gear, because practically none of the i90 jewlery has accuracy on it.


    Simply put, the sacrifice of 4 int on a piece of jewlery for 12 accuracy and some secondary stats (crit, det, whatever) can be a better deal than using one i90 piece (af2 legs instead of allagan legs) instead of another. You're basically advocating that the 34 crit you lose on Allagan legs is worth the 10 accuracy and 17 det you gain from using AF2 legs. I'm saying that you lose more than you would if you say, gave up 4 int to get 12 acc and some secondary stats by switching to i70 overmelded jewlery.

    34 crit is nothing to turn your nose up at.

    Basically, it comes down to a very much assumed design decision on your part. You assume the game's designers built it so that no i70 piece, regardless of being fit with 5 pieces of materia, could ever possibly outweigh the benefit of an i90 piece, with sub-par secondary stats, simply on the merit of some arbitrary assumption that you have more total stats allocated. What you're comparing is like apples to apples, except one of the apples is covered in caramel and nuts. It may be a little smaller apple, but it's covered in caramel and nuts! Maybe that's worth more than 20% less apple.

    Not to mention, there is no i90 jewelry with Vitality on it, and since total hp is an issue in coils, getting up there with extra vit from jewelry can do something for you that no i90 piece can.
    I don't see why there is a reason to sacrifice an optimal i90 BiS set for some more accuracy. You're severely over-estimating how much garuda will miss at ~424 accuracy and the trade off for how much extra damage you do with the int + other stats should more than make up for it. The Vit boost you get from the i90 main armor pieces add up to more than enough hp for turn 5 fireballs, so there really is no argument (when you can have a full 90 set) to ever use melded gear with VIT, since it won't help DPS and you will already have more than enough hp to survive.

    I agree that allagan legs are much better than AF2 legs (Not sure what the guy was thinking with that) for the reasons you mention.

    @kevee- spell speed sucks. I have no idea why you would think anyone under-values the least helpful statistic in the game, especially when the placeholder stat in other gear is usually crit or DET (both better stats for dps, even det). In any burst situation even with full spell speed gear it isn't enough to ever be more DPS than one of the alternative placeholder stats, and will gimp you and the party compared to better dps alternates. Also there's an invisible GCD between all skills, even between on-gcd and off-gcd skills (you cannot use both types simultaneously, unlike pet skills which you CAN use simultaneously with casting a spell), rendering any GCD speed-boost useless, and the only possible benefit being in the actual cast time of a skill itself. That boost to the cast speed is negligible and if it didn't have a different number on the skill description you'd have no idea it was any faster...that's how insignificant it is.
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  2. #2
    Player
    T0rin's Avatar
    Join Date
    Oct 2013
    Posts
    447
    Character
    Torin Escarpa
    World
    Sargatanas
    Main Class
    Summoner Lv 60
    Quote Originally Posted by xxalucard View Post
    I don't see why there is a reason to sacrifice an optimal i90 BiS set for some more accuracy. You're severely over-estimating how much garuda will miss at ~424 accuracy and the trade off for how much extra damage you do with the int + other stats should more than make up for it.
    Well, thing is, I'm not over-estimating anything. I simply did an analysis on the best pieces to swap out BiS pieces for, if your goal is to get more accuracy. I'm not saying 450 accuracy is better than 424 accuracy in terms of overall damage. People can come to their own conclusions about how they value the Garuda DPS, or whether missing in Turn 5 matters more or less than not missing everywhere else and doing more damage. I'm not telling people how to gear, I just tried to show which pieces give the best 'bang for your buck' in terms of accuracy gains for the DPS loss involved. Other people (Kevee, etc. earlier in this thread) have done some napkin math on DPS gained/lost by not capping Garuda accuracy. If someone feels like they need more accuracy for Garuda, I just tried to provide some analysis that would help them make the best decision of what to do.

    Quote Originally Posted by xxalucard View Post
    The Vit boost you get from the i90 main armor pieces add up to more than enough hp for turn 5 fireballs, so there really is no argument (when you can have a full 90 set) to ever use melded gear with VIT, since it won't help DPS and you will already have more than enough hp to survive.
    Key thing to note here.. "when you can have a full 90 set". I don't know about you, but I don't have a full 90 set. I'm on Turn 5. I started playing the game a month ago, I have my Relic +1 and am about to get a single Myth piece next week. I've had 1 single caster item drop for me in the 13 turns I've done to date. I'm sitting in mostly i70 gear, and I have to survive those fireballs and potential divebombs. You know what isn't going to help me survive it now? Waiting another month or two for more AF2 gear or hoping the RNG is in my favor on coil drops. Vitality on i70 gear is something I can do, right now.

    Yes, once you have full i90 gear, you don't need vit on jewelry to hit those HP milestones for surviving T5. But, most of us aren't there yet.
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  3. #3
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Virtual On
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by xxalucard View Post
    snip
    DET is a horrible stat, and until someone properly math-s it out for SMN, I personally value SS more than DET. More up-time on our DoTs, faster SF/Tri-Disaster casts, passive buff, etc.

    Not to mention other weights won't be valid for long, because DET has a value based on each ability used.

    Not to mention it's also been said that DET has either no, or very very low scaling for any DoTs(or the DoT portion of skills).

    http://chocobro.com/forum/viewtopic.php?f=5&t=91

    http://chocobro.com/forum/viewtopic.php?f=5&t=101

    https://docs.google.com/spreadsheet/...3SjEzeUE#gid=0
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    Last edited by Kevee; 11-11-2013 at 01:57 AM.

  4. #4
    Player
    Zholi's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    185
    Character
    U'zholi Khem
    World
    Marilith
    Main Class
    Astrologian Lv 75
    Quote Originally Posted by Kevee View Post
    DET is a horrible stat, and until someone properly math-s it out for SMN, I personally value SS more than DET. More up-time on our DoTs, faster SF/Tri-Disaster casts, passive buff, etc.

    Not to mention other weights won't be valid for long, because DET has a value based on each ability used.

    Not to mention it's also been said that DET has either no, or very very low scaling for any DoTs(or the DoT portion of skills).

    http://chocobro.com/forum/viewtopic.php?f=5&t=91

    http://chocobro.com/forum/viewtopic.php?f=5&t=101

    https://docs.google.com/spreadsheet/...3SjEzeUE#gid=0
    One of those posts said a SMN tested gains of only +1 per tick by adding 30 DET. With the damage I do that'd be slightly more than 1% more damage, which is similar to (actually slightly greater than) the gains from adding the same amount of CRIT points (+0.98%) according to Valk's calculator. The gains in both cases are slight, and personally I feel DET is undervalued by most people.
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  5. #5
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Virtual On
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Zholi View Post
    One of those posts said a SMN tested gains of only +1 per tick by adding 30 DET. With the damage I do that'd be slightly more than 1% more damage, which is similar to (actually slightly greater than) the gains from adding the same amount of CRIT points (+0.98%) according to Valk's calculator. The gains in both cases are slight, and personally I feel DET is undervalued by most people.
    That's less than the gains of crit.
    26-28(I forgot if it's 13 or 14 crit) crit = 2% crit = 1% DPS increase.

    Not to mention DET comes in lower amounts than SS/crit.

    My bio hits for 96(low), 106(high). +1 damage is barely above (.0104), and barely below (.0094). Which averages out to just below a 1% increase(.0099).

    At the steep cost of 30 DET, of which I could get a lot more crit, which scales better.

    As a side note, the post says +1 damage. Does not specify if it's per tick, or total. I would assume per tick, as you have, since it'd be hard to test +1 damage total, although that would make sense with the scaling of other abilities.
    Rei with synapse reported that with SMN dots a 30 det increase gave him 1 additional damage, so either there weren't enough samples (which isn't usually the case) or there is some minor scaling going on.
    If you read earlier, Eein said this about BRD DoTs:
    I sat on the dummy for 5 minutes, got the same min-max values with 202 det and 246 det at the same dex value.
    Valk's testing was flawed, as well, which brought the admin of chocobro to test DET and find how it's flawed. One of the flaws being scaling towards DoTs as compared to other abilities, and the fact that each ability has it's own scaling(which I would assume is based off of potency. The chart I posted, bloodletter/heavy shot have same scaling, whereas VB takes quite a bit more DET).
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    Last edited by Kevee; 11-11-2013 at 08:57 AM.