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  1. #1
    Player
    ticdup's Avatar
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    Nov 2013
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    56
    Character
    Ticdup Unffunff
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by T0rin View Post
    So, to that end, I did a comparison of all the BiS items to other options you have in the end game (AF2 vs Allagan, Allagan vs Crafted, etc.) to see where the most cost effective slots to dump int for more accuracy are. Here's what I came up with:
    Out of curiosity, how are you computing weighted Int?
    (0)

  2. #2
    Player
    T0rin's Avatar
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    Oct 2013
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    447
    Character
    Torin Escarpa
    World
    Sargatanas
    Main Class
    Summoner Lv 60
    Quote Originally Posted by ticdup View Post
    Out of curiosity, how are you computing weighted Int?
    To the best of my knowledge, though it is not set in stone.. (scouring these forums, reddit, other forums)

    1 wpn dmg = 7 int
    1 int = 5 crit
    1 int = 10 det
    1 int = 20 spell spd
    (0)
    Last edited by T0rin; 11-09-2013 at 12:16 PM.

  3. #3
    Player
    Zholi's Avatar
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    Aug 2013
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    Limsa Lominsa
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    185
    Character
    U'zholi Khem
    World
    Marilith
    Main Class
    Astrologian Lv 75
    Quote Originally Posted by T0rin View Post
    snip
    Subject to change, but this is what I'm working towards (rings are Allagan and Hero's): http://xivdb.com/?wardrobe/2755/SMN-Goal

    This is the true best set for high end content, imo. I don't buy those stat weights, btw, and there is no situation I would ever use ilevel 70 gear over 90. People who would use crafted gear over Allagan/Myth are just desperately trying to delude themselves into thinking crafted gear can be more than a mere stopgap. It can't.
    (0)

  4. #4
    Player
    T0rin's Avatar
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    Oct 2013
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    447
    Character
    Torin Escarpa
    World
    Sargatanas
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Zholi View Post
    Subject to change, but this is what I'm working towards (rings are Allagan and Hero's): http://xivdb.com/?wardrobe/2755/SMN-Goal

    This is the true best set for high end content, imo. I don't buy those stat weights, btw, and there is no situation I would ever use ilevel 70 gear over 90. People who would use crafted gear over Allagan/Myth are just desperately trying to delude themselves into thinking crafted gear can be more than a mere stopgap. It can't.
    Don't buy it? Either the ratios are wrong or not, but the weighting is based on that. Is was merely meant as a guide for what you can substitute for what, in order to meet the 100% accuracy for Garuda cap, with the smallest sacrifice possible. The AF2 Legs and Shoes represent the largest sacrifice of DPS for a gain of accuracy of all the possible trade-offs, overmelded i70 items included.

    Edit: What I'd like to know, is what the true accuracy cap for SMN is, to maintain 100% on Garuda. I know my 459 accuracy is definitely more than enough for T5, I'd just like to know by how much. I _think_ it is in the high 440 range, but I'm really not sure. If we knew the cap, or a very close estimate, it would be a lot easier to figure out definitely, what is the best SMN set to hit that cap without food.
    (0)
    Last edited by T0rin; 11-10-2013 at 08:41 AM.

  5. #5
    Player
    Zholi's Avatar
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    Aug 2013
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    Limsa Lominsa
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    185
    Character
    U'zholi Khem
    World
    Marilith
    Main Class
    Astrologian Lv 75
    Quote Originally Posted by T0rin View Post
    Don't buy it? Either the ratios are wrong or not, but the weighting is based on that. Is was merely meant as a guide for what you can substitute for what, in order to meet the 100% accuracy for Garuda cap, with the smallest sacrifice possible. The AF2 Legs and Shoes represent the largest sacrifice of DPS for a gain of accuracy of all the possible trade-offs, overmelded i70 items included.
    Melded or not, i70 is just flat-out worse than i90. I am not trading real INT for someone's educated guess at effective INT. An item of a given level has a certain amount of room to allocate primary and secondary stats to. I also refuse to believe the amount of DET, CRIT, etc. allowed on an item of a given item level is completely arbitrary. I imagine it is based on formulas and calculations done by the game designers. The choice we have in gear is to decide which secondary stats benefit our job and/or goals the most. But i70 will never beat i90 because it has fewer stat points allocated to work with, even after melds.

    It is a very risky thing to trade a sure thing (real INT, more total secondary stats (even if they aren't all in what you want most)) for a forum user's guess.
    (0)

  6. #6
    Player
    Jovens's Avatar
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    Sep 2013
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    Character
    Joven Young
    World
    Tonberry
    Main Class
    Archer Lv 50
    i have 457 INT and im thinking to buy myth pants over +1 my relic weapon, i dont have idea on the formula/stats computation etc etc...

    does +1 is better than getting myth pants? how many INT added if i go to +1 relic?
    (0)

  7. #7
    Player
    T0rin's Avatar
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    Oct 2013
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    Character
    Torin Escarpa
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    Sargatanas
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Jovens View Post
    i have 457 INT and im thinking to buy myth pants over +1 my relic weapon, i dont have idea on the formula/stats computation etc etc...

    does +1 is better than getting myth pants? how many INT added if i go to +1 relic?
    +1 is the equivalent of adding 25 int.
    (1)

  8. #8
    Player
    Jovens's Avatar
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    Sep 2013
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    Character
    Joven Young
    World
    Tonberry
    Main Class
    Archer Lv 50
    Quote Originally Posted by T0rin View Post
    +1 is the equivalent of adding 25 int.
    im confused >.< before and after (+0 to +1)

    (0)

  9. #9
    Player
    T0rin's Avatar
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    Oct 2013
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    Character
    Torin Escarpa
    World
    Sargatanas
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Jovens View Post
    im confused >.< before and after (+0 to +1)
    "Equivalent" of. Relic +1 gives you 3 more magic damage. Each magic damage is worth ~7 int in the damage formulas. So you get ~21 int worth of damage from the +3 Weapon Damage, and then another 4 int from the weapon itself, for a total of ~25 int improvement in damage.
    (0)

  10. #10
    Player
    ticdup's Avatar
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    Nov 2013
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    Character
    Ticdup Unffunff
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Jovens View Post
    im confused >.< before and after (+0 to +1)
    You get 25 effective INT upgrade going to +1. Not a literal 25 INT increase.
    The +1 upgrade is 3 Dmg and 4 Int upgrade. Previously in the thread, 1 dmg = 7 int, so (7*3) + 4 = 25 INT
    (0)

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