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Thread: shard yeilding

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  1. #1
    Player
    Shinzoku's Avatar
    Join Date
    Sep 2013
    Posts
    38
    Character
    Shinzoku Akai
    World
    Hyperion
    Main Class
    Archer Lv 50
    I'd have to agree with the above posts. Nodes should give more than one. Or at least, we should have an alternate way of getting shards. Shards given from leves are much too sporadic. I don't mind farming up mats while crafting, however, if I can avoid spending 5 hrs farming shards I would like that very much. And yes I have the option of buying them, but I would rather save my money for other things.
    (2)

  2. #2
    Player
    Mikedizzy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,028
    Character
    Rain Arrows
    World
    Behemoth
    Main Class
    Bard Lv 60
    Quote Originally Posted by Shinzoku View Post
    I'd have to agree with the above posts. Nodes should give more than one. Or at least, we should have an alternate way of getting shards. Shards given from leves are much too sporadic. I don't mind farming up mats while crafting, however, if I can avoid spending 5 hrs farming shards I would like that very much. And yes I have the option of buying them, but I would rather save my money for other things.
    There is an alternate way and that if fighting the mobs that drop them and then you can get up to 5 I think per drop and even some crystals depending on the level of the mob. They have to keep it at 1 per node or people could not make any money on the boards for them and that would not be good for the gatherers who count on them for income.
    (0)

    Server: BEHEMOTH
    FC: CASCADIA
    Playing since Beta phase 3

  3. #3
    Player
    jyates1007's Avatar
    Join Date
    Sep 2013
    Location
    Uldah
    Posts
    12
    Character
    Justin Yates
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Welcome to the real world! I mean you have 4 node locations one gives and extra hit use your action that grants 3 per yield and that's 18at that node and run to the others!
    (0)

  4. #4
    Player
    Stormraven's Avatar
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    Aug 2013
    Location
    Gridania
    Posts
    35
    Character
    Storm Raven
    World
    Midgardsormr
    Main Class
    Conjurer Lv 80
    As a botanist, using the Wards increases your shard yields. I wait until I have an 'additional gathering attempt' in place, use a Ward, and get 15 shards instead of 5.
    (4)

  5. #5
    Player
    CianaIezuborn's Avatar
    Join Date
    Sep 2013
    Posts
    192
    Character
    Ciana Iezuborn
    World
    Cactuar
    Main Class
    Armorer Lv 50
    All you can really do is use the yield buff (about a 20% increase on total yield if used on extra gather nodes) or hit an area with double yield buff (though I haven't located one that has both double and extra attempt, double yield should give more over all though).

    I agree that it's crazy that you only pull 1 shard per.

    Crystals should be breakable down to 3-5 shards.
    Clusters should be breakable down to 3-5 crystals.

    Will this cause high level miners/botanists to be able to flood the shard market? Yes.
    Will this force RMT to have to shoot for higher level bots and higher level areas to compete in the shard market? Yes.
    Will banning a bot that's level 30+ gatherer have a greater effect on RMT bottom line than banning a level 5 gatherer? Yes!

    I'm leveling all my crafting classes in tangent after getting armorer to 50 and realizing I needed at least the level 15 cross class skills to compete. I'm also leveling gathering classes to maintain my ability to supply gathered materials for these classes.

    Once you hit about 20s, the amount of shards you need to gather compared to other mats reaches about equivalency.

    Now that I'm in my 30s it's more than double. Just pulling a random recipe for weaving, which may or may not be representative of the overall whole:
    Linen Chausses(33 recipe)
    Total mats:
    14 flax
    40 shards

    So gathering my own materials, I spend almost 3x as much time gathering what's essentially a level 1 material than I do the level 30 materials for crafting. And it just gets worse as you go on.

    This is why RMT bots mining shards is so lucrative, because they're at almost max earning potential as soon as they put on a mining pick/harvester axe. They are almost certainly at a higher gathering potential on shards than a level 50 miner/botanist if they are using a teleportation hack, even if that miner/botanist is taking advantage of buffs and multi-yield nodes.

    If you allowed crystals to be broken down into 3-5 shards then gather time for shards for a level 30 gatherer supplying a level 30 recipe would move to approximately even for shards:materials at 3 shards to about a third at 5 shards.

    TLDR:
    The fact that the ratio of gathering time spent on shards vs level appropriate materials consistently rises as you approach higher level recipes encourages wholesale purchase of shards. The fact that high level gatherers are less efficient at gathering shards than teleporting entry level bots gives RMT an advantage in this lucrative market. If crystals/clusters could be broken down, this would make high level gatherers more efficient than bots, reduce the time spent by legitimate players gathering shards, and possibly help curb shard market domination of RMT. Though this would have a negative effect on low level legitimate crafters trying to sell shards, it should have a net positive effect on higher level gatherers and crafters and reduce RMT profits in one stroke.
    (14)

  6. #6
    Player
    XenabelleS's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    216
    Character
    Xenabelle Shadowsong
    World
    Sargatanas
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by CianaIezuborn View Post
    If crystals/clusters could be broken down, this would make high level gatherers more efficient than bots, reduce the time spent by legitimate players gathering shards, and possibly help curb shard market domination of RMT.
    Agreed. I put crystal splitting into shards as I suggestion in the game as spending hours running between 4 trees in Thanalan to get the lightning shards for weaver at 24xp a hit is BORING.
    (0)

  7. #7
    Player
    Yoruichi4478's Avatar
    Join Date
    Aug 2011
    Location
    Uldah
    Posts
    385
    Character
    Kya Purrcy
    World
    Hyperion
    Main Class
    Bard Lv 80
    In 1.0 we could convert fish into shards and crystals and that was how I planned on getting the alc luminary done but I never figured they would remove the fish conversion from the game like they did. I want it back badly because I don't enjoy spending hours and hours every day after I'm locked out of coil just on gathering mats for the next week's food supply.
    As it stands, buttons in a blanket takes 6 fire shards and 6 water shards per synth and farming enough shards to make sure I'm stocked it tedious and boring. I never thought I'd say this but I miss 1.0's way of farming shards. I used to hit the raptors by Iron Lake and get raptor skins, raptor sinew, raptor shanks and fire shards out the yinyang.. I miss doing that.
    (0)

  8. #8
    Player
    Shadygrove's Avatar
    Join Date
    Mar 2011
    Posts
    1,425
    Character
    Alya Mizar
    World
    Sargatanas
    Main Class
    Marauder Lv 72
    Quote Originally Posted by Yoruichi4478 View Post
    In 1.0 we could convert fish into shards and crystals... I never figured they would remove the fish conversion from the game like they did. I want it back badly because I don't enjoy spending hours and hours every day after I'm locked out of coil just on gathering mats for the next week's food supply.
    ....
    THIS.

    It would also add value to fishing.
    (0)

  9. #9
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by CianaIezuborn View Post
    snip
    Agreed! SE please implement this!
    (0)

  10. #10
    Player

    Join Date
    Jul 2011
    Posts
    99
    Agree, the shard yield could be better. Crystal/cluster yields are fine thu, I think.

    Maybe a way of "balancing" with crafting, would be to give gatheres +1 shard yield for every 10 level, starting at level 20 to kinda force RMT to lvl up aswell if they want it.
    So at lv 20, you have 2 shards/hit.
    lv 30, 3 shards/hit
    and so on.
    (2)

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