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Thread: shard yeilding

  1. #51
    Player
    ShinkuTachi's Avatar
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    Aug 2013
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    Character
    Pyro Frost
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    Ultros
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    Goldsmith Lv 50
    Quote Originally Posted by Obreck View Post
    snip
    One thing this doesn't take into account is the price for each, the size in stacks of other mats, how fast they are selling, other servers economies, undercutters, and items farmed, shared, and sold across multiple accounts with multiple retainers. It also doesn't take into account that the RMTs are farming everything under the sun. If shards were the only thing truly profitable any everything else is a waste of time, why would they bother farming anything else. That reason alone supports the "They would move on to something else" logic that both Hvinire and I brought up.

    Increasing the amount of shards that can be acquired will have little influence on RMTs, as they are scoring on all profitable mats.
    (0)
    Last edited by ShinkuTachi; 11-17-2013 at 09:03 AM.

  2. #52
    Player
    Tarta's Avatar
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    Aug 2013
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    Character
    Tarta Le'marzipan
    World
    Goblin
    Main Class
    Gladiator Lv 46
    So Tarta reached 35 Carpentry, yay!
    Now Tarta realized that he ran out of Wind shards...boo.
    Tarta went to market since he realize gathering those Wind shards was incredibly time consuming, and Tarta is wary of using shady auto-program cuz that be cheating huh.
    Bought 100 Wind shards for 7000 because that was cheapest. Whoa that's harsh.
    Tarta will make his money back, you just watch...oh wait.
    Tarta realized that he just also ran out of Earth Shards...
    Omg, Earth Shards are 10K for 100...that doesn't even make sense?!
    I can't even make anything that doesn't use less than 4 shards that would sell for profit.

    Tarta reached a conundrum.
    Tarta threw crafting aside and will come back to it after selling his Tank Body in runs when he's 50 and fat and jolly.
    That's what Tarta did.
    Thanks Shards! Tarta fears your might now.
    (1)
    wow Tarta
    so man
    such big
    wow
    much scarry

  3. #53
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    Did Tarta think about gathering things ? Some people use money to obtain what they need while others use time. Just a matter of choice.
    (2)
    We don't stop playing because we grow old, we grow old because we stop playing.

  4. #54
    Player
    Resheph's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    325
    Character
    Resheph Rahovari
    World
    Hyperion
    Main Class
    Gunbreaker Lv 70
    Since launch, of the 20+ names I have black listed for RMT spam, only one account has been deleted. Just sayin'.
    (0)

  5. #55
    Player
    Rowan_Moonkeeper's Avatar
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    Character
    Rowan Moonkeeper
    World
    Malboro
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    Archer Lv 50
    Quote Originally Posted by Estellios View Post
    I think he means they don't want to go the FF11 and 1.0 route where every enemy drops shards.

    It's a lot different when you have to target specific enemies to get shards you want, versus everyone on the server getting shards from doing everyday things and leveling up, it adds a ton of overflow into the market.
    Technically, all elementals should drop shards, crystals etc based in correlation to where they are located. Also, a bonus of shards/crystals could drop dependent upon gear/(HQ)equip/food bonus etc. It's silly an ele doesn't drop shards 100% of the time. Shouldn't have to level mining, botany or carpentry just to get crystals. Else what benefits are having elementals? At the moment, none. As is, elements are useless & nothing more than a scenic object taking up space.
    (0)
    "Aliens will never attack Earth. There isn't enough brain activity."

    "SE set the bar with FF11, like it or not. They could do it again if they would use the common sense God gave them."

  6. #56
    Player
    Rowan_Moonkeeper's Avatar
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    Aug 2013
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    Character
    Rowan Moonkeeper
    World
    Malboro
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    Archer Lv 50
    Quote Originally Posted by ShinkuTachi View Post
    I've adjusted the possible options in my question for Yoshida-san, at the upcoming live letter. Which can be found HERE!
    If you would like to see this issue acknowledged, please 'like' my question!
    If you would like to make any further suggestions, please comment here.
    Thank you all!
    Definitely like the suggestion of breaking down crystals etc. I feel atm, elements serve no real purpose. Other than scenery or that annoying link when not solo. I avoid killing them as it's a waste of time, unless completing a log. Give them purpose. I mentioned earlier elementals should be 100% drop, yielding shards/crystals for that area. Amount based on gear/(HQ)equip/food. Makes logical sense.
    (0)
    "Aliens will never attack Earth. There isn't enough brain activity."

    "SE set the bar with FF11, like it or not. They could do it again if they would use the common sense God gave them."

  7. #57
    Player
    Rowan_Moonkeeper's Avatar
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    Character
    Rowan Moonkeeper
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    Malboro
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    Archer Lv 50
    Quote Originally Posted by xRitzx View Post
    This basically sums up SE, players, and RMT: SE doesn't care about stopping RMT as much as most players. However, the small portion of players that use RMT fuel it.
    Totally agree. Money is money. As a FF11 player of 9+yrs, I've seen the same RMT's come & go. I literally spoke to a certain over-seas group several times a wk for over a yr. I wanted to learn why SE wasn't stringent enough & how the same RMT's were easily slipping thru the cracks only to reappear within 24-48hrs later back in business. It was simple. New card, new # & SE saw dollar signs. Same happens here. My blacklist is nearing full. I report & wait. At least on 11 you get a live person who actually enters area & sees 1sthand. Here we get nothing.

    As long as ppl 'demand' RMT's will 'supply.' Unless SE actually cares enough to bring in some GM's to do something, this will be a never ending cycle. What does SE value more? Playerbase or $$, bc both technically feed each other.
    (1)
    "Aliens will never attack Earth. There isn't enough brain activity."

    "SE set the bar with FF11, like it or not. They could do it again if they would use the common sense God gave them."

  8. #58
    Player
    Highlanderx's Avatar
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    Aug 2013
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    143
    Character
    Deadzone Night
    World
    Leviathan
    Main Class
    Conjurer Lv 16
    Quote Originally Posted by Camate View Post
    Greetings,

    There has been a lot of discussions and feedback regarding shards and I’d like to respond to what I can.
    • Shard yield
      The development team understands the shard yield amount to be an extremely delicate issue. They are very carefully looking into whether they increase the amount of shards yielded and how much they would increase it as they give consideration to the economic effects.
    Your balancing shards by the economic effect? They should be balanced so they have NO ECONOMIC effect. The FACT the you can sell the shards required to make low level items for more the HQ versions of the items, is a joke. Shards should be sold by a vendor for 1-2gil each.

    Quote Originally Posted by Hvinire View Post
    Hello everyone,

    Here's a slightly more in-depth follow-up regarding the shards and RMT activity.

    We are not planning to address the RMT activity related to shards by making adjustments to game balance, instead we will be individually tracking RMT activity and handling them. Basically, removing profit gain from shards would not decrease the amount of RMT, they would move to some other item and some other way to generate gil.
    Except no other items are as needed or unrestricted in gaining them. You need multiples for any craft that are not materials. They are available to be farmed at any level on almost any node always the same slot. So, they are easy to bot. you can hold up to and sell them 9,999 at a time in every retainer slot. They can farm crystals but they are not available every node, so not as easy to bot. The other items while they could bot 9900 at a time they are limited to selling them in stacks of 99, 40 slots max.
    So forcing them to move from shards to anything else would be a benefit.
    (1)

  9. #59
    Player
    ShinkuTachi's Avatar
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    Pyro Frost
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    Ultros
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    Goldsmith Lv 50
    Quote Originally Posted by Highlanderx View Post
    Except no other items are as needed or unrestricted in gaining them. You need multiples for any craft that are not materials. They are available to be farmed at any level on almost any node always the same slot. So, they are easy to bot. you can hold up to and sell them 9,999 at a time in every retainer slot. They can farm crystals but they are not available every node, so not as easy to bot. The other items while they could bot 9900 at a time they are limited to selling them in stacks of 99, 40 slots max.
    So forcing them to move from shards to anything else would be a benefit.
    Off topic:

    I understand what you are trying to say; however, I have an issue with three of those statements:

    1. The mats are just as necessary as shards are. I seriously doubt something can be crafted with one of the mats missing; it doesn't matter how many shards you have. Also, they are restricted, you can only collect 9999 per element of shards.

    2. Even botting with teleporting bots, it would take an absurd amount of time to do this. So much so that it's not even efficient. It's not like they tap one node once and instantly have 9999 shards. About all shards are good for, aside from crafting, is a small steady flow of income for someone with a lvl 1 DoL.

    3. Normal mats are more limited as far as what you can carry and sell at once; however, many of them also generate greater revenue equally as fast or faster than shards.

    Anyway, all this is beside the point.

    On topic:

    Please, support a change in the shard yielding process by clicking this link and 'liking' the question for Live Letter X!

    Thank you, and have a great day everyone!
    (0)
    Last edited by ShinkuTachi; 11-18-2013 at 12:47 AM.

  10. #60
    Player
    Ksenia's Avatar
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    Oct 2011
    Location
    Ul'dah
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    1,100
    Character
    Ksenia Solo
    World
    Sargatanas
    Main Class
    Weaver Lv 100
    Quote Originally Posted by Hvinire View Post
    Hello everyone,

    Here's a slightly more in-depth follow-up regarding the shards and RMT activity.

    We are not planning to address the RMT activity related to shards by making adjustments to game balance, instead we will be individually tracking RMT activity and handling them. Basically, removing profit gain from shards would not decrease the amount of RMT, they would move to some other item and some other way to generate gil.



    However, we do understand that many of you are concerned and upset that reports of botting and other activity is not addressed immediately. Please understand that ridding the game of RMT is not something that can take place overnight, but we are working extremely hard to ensure that everyone can play comfortably and without concern for RMT. We will also continue to post news announcements about how RMT and cheaters are being handled, so please be sure to check periodically.
    If you want me to be 100% honest, I don't blame people for botting shards. I'd like to see developers go out and gather a thousand of each shard ATK and get back to us on the quality of the content.

    As for RMT you know the way that works as well as I. It's the core reason publishers and developers avoid sandbox content.
    (1)

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