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Thread: shard yeilding

  1. #1
    Player
    retribution's Avatar
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    Apr 2011
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    25
    Character
    Retribution Shadowwalker
    World
    Exodus
    Main Class
    Gladiator Lv 50

    shard yeilding

    ok, am I the only one finding it extremely insane that shard yeilds is only 1/hit? i understand crystals and clusters at 1 a hit but why can't shards be at 5/hit or 10? it's harder to farm shards then the materials per craft, and I had 9999 shards in 1.0 now im struggling to get shards. Square Enix please fix it
    (13)

  2. #2
    Player
    Gurpsmeister's Avatar
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    Sep 2013
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    Character
    Mayumi Shiro
    World
    Balmung
    Main Class
    Conjurer Lv 52
    Well as a temporary fix, find the areas for the shards that spawn 2 per hit, and use your ward to increase it by another 2. It helps speed it along a bit.
    (0)

  3. #3
    Player
    retribution's Avatar
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    Apr 2011
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    Character
    Retribution Shadowwalker
    World
    Exodus
    Main Class
    Gladiator Lv 50
    i know but let's admit it's still tedious. it's just as bad as farming buttons in a blanket and i need more shards then buttons
    (4)

  4. #4
    Player
    Githiun's Avatar
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    Sep 2013
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    Character
    Githiun Smallsword
    World
    Midgardsormr
    Main Class
    Gladiator Lv 50
    Don't raise shards. I think it's just right. You either take the time to gather or pay the price just like anything else. Not sure on your server but Lightning Shards are most expensive on mine at average of 70 per shard. Too tedius for me to spend an hour farming so I just mass produce certain weaver gear, sell the weaver gear to stock up on shards. 1peice of the right armor sold equals 100 shards.
    (3)

  5. #5
    Player
    Orophin's Avatar
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    Mar 2011
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    Limsa Lominsa
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    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Githiun View Post
    Don't raise shards. I think it's just right. You either take the time to gather or pay the price just like anything else. Not sure on your server but Lightning Shards are most expensive on mine at average of 70 per shard. Too tedius for me to spend an hour farming so I just mass produce certain weaver gear, sell the weaver gear to stock up on shards. 1peice of the right armor sold equals 100 shards.
    It's hard to justify buying shards when you don't know whether a legit player or someone using bots or RMT players farmed them up. It's kind of a moral grey area.
    (7)

  6. #6
    Player
    BlackShroudMercs's Avatar
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    Aug 2013
    Location
    Gridania for life
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    184
    Character
    Talion Dracht
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Orophin View Post
    It's hard to justify buying shards when you don't know whether a legit player or someone using bots or RMT players farmed them up. It's kind of a moral grey area.
    Hint: When there are 4000 shards for sale by the same person, that's usually a bot...

    I farm shards/crystals constantly, and it takes close to 2hrs for me to gather 700 crystals. This is my normal sell amount and shards I sell about 700 of those at a time also, now I know some could farm for days on end, then drop 4000 shards in, but let's be realistic...not many folks doing that I am sure.

    I honestly don't think shards/crystals should be increased. They are already under 20gil a piece for most shards on my server.
    (1)

  7. #7
    Player
    ShinkuTachi's Avatar
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    Aug 2013
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    Character
    Shinku Tachi
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by retribution View Post
    ok, am I the only one finding it extremely insane that shard yeilds is only 1/hit? i understand crystals and clusters at 1 a hit but why can't shards be at 5/hit or 10? it's harder to farm shards then the materials per craft, and I had 9999 shards in 1.0 now im struggling to get shards. Square Enix please fix it
    I have to agree that it's ridiculous. I find it funny that getting shards is one the most tedious thing to do in game right now.

    I wouldn't mind if they had at least allowed us to turn fish into shards and crystals.
    (6)
    Last edited by ShinkuTachi; 11-08-2013 at 12:14 PM.

  8. #8
    Player
    Shinzoku's Avatar
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    Sep 2013
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    38
    Character
    Shinzoku Akai
    World
    Hyperion
    Main Class
    Archer Lv 50
    I'd have to agree with the above posts. Nodes should give more than one. Or at least, we should have an alternate way of getting shards. Shards given from leves are much too sporadic. I don't mind farming up mats while crafting, however, if I can avoid spending 5 hrs farming shards I would like that very much. And yes I have the option of buying them, but I would rather save my money for other things.
    (2)

  9. #9
    Player
    Stormraven's Avatar
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    Aug 2013
    Location
    Gridania
    Posts
    35
    Character
    Storm Raven
    World
    Midgardsormr
    Main Class
    Conjurer Lv 80
    As a botanist, using the Wards increases your shard yields. I wait until I have an 'additional gathering attempt' in place, use a Ward, and get 15 shards instead of 5.
    (4)

  10. #10
    Player
    CianaIezuborn's Avatar
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    Sep 2013
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    192
    Character
    Ciana Iezuborn
    World
    Cactuar
    Main Class
    Armorer Lv 50
    All you can really do is use the yield buff (about a 20% increase on total yield if used on extra gather nodes) or hit an area with double yield buff (though I haven't located one that has both double and extra attempt, double yield should give more over all though).

    I agree that it's crazy that you only pull 1 shard per.

    Crystals should be breakable down to 3-5 shards.
    Clusters should be breakable down to 3-5 crystals.

    Will this cause high level miners/botanists to be able to flood the shard market? Yes.
    Will this force RMT to have to shoot for higher level bots and higher level areas to compete in the shard market? Yes.
    Will banning a bot that's level 30+ gatherer have a greater effect on RMT bottom line than banning a level 5 gatherer? Yes!

    I'm leveling all my crafting classes in tangent after getting armorer to 50 and realizing I needed at least the level 15 cross class skills to compete. I'm also leveling gathering classes to maintain my ability to supply gathered materials for these classes.

    Once you hit about 20s, the amount of shards you need to gather compared to other mats reaches about equivalency.

    Now that I'm in my 30s it's more than double. Just pulling a random recipe for weaving, which may or may not be representative of the overall whole:
    Linen Chausses(33 recipe)
    Total mats:
    14 flax
    40 shards

    So gathering my own materials, I spend almost 3x as much time gathering what's essentially a level 1 material than I do the level 30 materials for crafting. And it just gets worse as you go on.

    This is why RMT bots mining shards is so lucrative, because they're at almost max earning potential as soon as they put on a mining pick/harvester axe. They are almost certainly at a higher gathering potential on shards than a level 50 miner/botanist if they are using a teleportation hack, even if that miner/botanist is taking advantage of buffs and multi-yield nodes.

    If you allowed crystals to be broken down into 3-5 shards then gather time for shards for a level 30 gatherer supplying a level 30 recipe would move to approximately even for shards:materials at 3 shards to about a third at 5 shards.

    TLDR:
    The fact that the ratio of gathering time spent on shards vs level appropriate materials consistently rises as you approach higher level recipes encourages wholesale purchase of shards. The fact that high level gatherers are less efficient at gathering shards than teleporting entry level bots gives RMT an advantage in this lucrative market. If crystals/clusters could be broken down, this would make high level gatherers more efficient than bots, reduce the time spent by legitimate players gathering shards, and possibly help curb shard market domination of RMT. Though this would have a negative effect on low level legitimate crafters trying to sell shards, it should have a net positive effect on higher level gatherers and crafters and reduce RMT profits in one stroke.
    (14)

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