Quote Originally Posted by Curagaja View Post
I do not play a tank so I really don't understand their queue times and had no idea it was really that short. As a healer I occasionally get 30min+ queue times even with "Join in Progress" checked. Thanks for pointing out that flaw.


I do not agree with your proposal about removing Progress entirely being the solution. This would create a system where players such as myself would search and base whether not they want to join on the time remaining. If we believe the time remaining corresponds do the place we want to be at, then we join. But if we join and find out we were mistaken, then we leave immediately (joining a dungeon in progress and leaving has no penalty). The only change I see from hiding Progress is that those who seek in progress have to reset their search around 30 seconds later than they would had they simply declined the offer to enter.
Giving an extended penalty to players who quit out of N number of dungeons in T time seems like a better solution.

I also do not agree with the zero positives, but I already mentioned what I believe is gained from this and you have given your opinion as well.

What would your view be on the addition of showing what roles are present in the dungeon? I believe this will cut down on the number of times players join a dungeon that has a single afk player. While this would also scare some people out of joining if a tank or healer role is missing.
You clearly want this game to be even more casual than it already is. They should allow you to join in-progress groups, but they should NOT show the progress, or time remaining until after you join. I'm sorry if this game is "too demanding" for you to enjoy it, but you should NOT be queuing for anything unless you know you can participate the ENTIRE run. If you have 10 minutes before you need to go to work, then guess what, you don't have time to queue.