Results 1 to 10 of 14

Hybrid View

  1. #1
    Player

    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    272
    Quote Originally Posted by Curagaja View Post
    What negative effects could come from one or both of these being implemented?
    What positive effects could come from one or both of these being implemented?
    Ok, I'm just going to come in here and do what I have to do. And that is completely buckle the foundation of this idea to the ground.

    From the perspective of a tank or healer role, nobody would ever join a new party. I read your post in the other thread, and what you don't understand is that healers and tanks are a limited resource. But, let's break this down.

    Let's say there are 50 Tanks and 70 Healers and 200 DPS in the queue, with this feature enabled, all are waiting for WP or AK.

    200 DPS are marked for new party or "any progress" (The queue time for a DPS is already around 30~ minutes for a new group. Checking for in progress on last boss as a DPS? Good luck waiting 3 hours for a queue pop. Pretty much expect all DPS to queue for "any progress")

    Roughly about, hmm 45 Healers, maybe 50 Healers are queued for 2/4+ or 3/4~ progress. I say this cause people who play healers are generally moderate about their demands, plus Healing queue times are around 5 minutes or so, sometimes instant. So it's fairly quick.

    90% of ALL tanks will queue for final progress. You know why? Cause their queue time is 5 seconds on average. You don't play a tank, so you don't realize just how simple it is to queue for any dungeon as a tank.

    Now that leaves a handful of tanks, a bunch of healers and well pretty much every DPS job left over to form new groups.

    Let's analyze from now.

    So, with barely any tanks and healers to form new groups, how many groups on average are going to have some person leave on the very final boss? Not alot, you know why? Cause queue times for new groups is going to skyrocket. Get ready for DPS queues being 1-2 hours, because all the tanks and healers are queued for final progress.

    But... with such high "new group" queue times, the chances of getting a queue with "final progress" is very low.

    The whole concept is flawed and basically sums up to this:

    0 Positive
    Infinite Negative

    The solution?

    Remove view of progress entirely, except for time remaining or put a penalty to people who are constantly withdrawing to search for "final progress" dungeons.

    If the above is not done, then DPS are completely left in the dust. And guess what? DPS jobs are the majority and have the worst queue times, so things need to be done to satisfy them. If not, you are neglecting 70% of your playerbase.

    That's it.
    (1)
    Last edited by VahnValbosce; 11-07-2013 at 12:08 PM.

  2. #2
    Player
    Sephirah's Avatar
    Join Date
    Aug 2013
    Posts
    631
    Character
    Nim Loki
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Curagaja View Post
    I do not play a tank so I really don't understand their queue times and had no idea it was really that short. As a healer I occasionally get 30min+ queue times even with "Join in Progress" checked. Thanks for pointing out that flaw.


    I do not agree with your proposal about removing Progress entirely being the solution. This would create a system where players such as myself would search and base whether not they want to join on the time remaining. If we believe the time remaining corresponds do the place we want to be at, then we join. But if we join and find out we were mistaken, then we leave immediately (joining a dungeon in progress and leaving has no penalty). The only change I see from hiding Progress is that those who seek in progress have to reset their search around 30 seconds later than they would had they simply declined the offer to enter.
    Giving an extended penalty to players who quit out of N number of dungeons in T time seems like a better solution.

    I also do not agree with the zero positives, but I already mentioned what I believe is gained from this and you have given your opinion as well.

    What would your view be on the addition of showing what roles are present in the dungeon? I believe this will cut down on the number of times players join a dungeon that has a single afk player. While this would also scare some people out of joining if a tank or healer role is missing.
    You clearly want this game to be even more casual than it already is. They should allow you to join in-progress groups, but they should NOT show the progress, or time remaining until after you join. I'm sorry if this game is "too demanding" for you to enjoy it, but you should NOT be queuing for anything unless you know you can participate the ENTIRE run. If you have 10 minutes before you need to go to work, then guess what, you don't have time to queue.
    (1)

    http://youtu.be/gGJPq1qmtrk - PLD Controller Tanking AK with no UI video

  3. #3
    Player
    Curagaja's Avatar
    Join Date
    Aug 2013
    Location
    Bastok
    Posts
    151
    Character
    Izanami Kastra
    World
    Excalibur
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Sephirah View Post
    You clearly want this game to be even more casual than it already is. They should allow you to join in-progress groups, but they should NOT show the progress, or time remaining until after you join. I'm sorry if this game is "too demanding" for you to enjoy it, but you should NOT be queuing for anything unless you know you can participate the ENTIRE run. If you have 10 minutes before you need to go to work, then guess what, you don't have time to queue.
    Sorry, I didn't clearly state it earlier. Even though I can only play late friday to mid sunday I am online many hours those days.It's not that I join in progress regularly because I can't complete the whole run from start to finish. It's that I can't play during the week so I try to increase the amount of dungeons I can collect rewards for in the time frame that I can play in order to stay competitive. Recently I have been gathering some friends and running Wanderer's Palace start to finish in 11-15mins many times instead of searching for dungeons in progress.

    By no means do I find this game demanding. I'm usually on the side of making this game less casual. Adding this feature wouldn't make this game more casual, but it would add a convenience to the duty finder system.

    Quote Originally Posted by VahnValbosce View Post
    Just curious as to why you think fishing for "in progress" dungeons is better...
    It's not that I'm actively searching for a dungeon with the sole purpose of completing the dungeon. It's more of I want to level a lower level class, but I might as well search for a dungeon while I'm soloing so I can save time later. I agree that it is much faster to set up a group of players yourself or join one that is shouting and run with them.

    Edit: Another quote.
    (0)
    Last edited by Curagaja; 11-07-2013 at 12:59 PM.

  4. #4
    Player
    Sephirah's Avatar
    Join Date
    Aug 2013
    Posts
    631
    Character
    Nim Loki
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Curagaja View Post
    Sorry, I didn't clearly state it earlier. Even though I can only play late friday to mid sunday I am online many hours those days.It's not that I join in progress regularly because I can't complete the whole run from start to finish. It's that I can't play during the week so I try to increase the amount of dungeons I can collect rewards for in the time frame that I can play in order to stay competitive. Recently I have been gathering some friends and running Wanderer's Palace start to finish in 11-15mins many times instead of searching for dungeons in progress.

    By no means do I find this game demanding. I'm usually on the side of making this game less casual. Adding this feature wouldn't make this game more casual, but it would add a convenience to the duty finder system.
    Again, joining in progress is only there to facilitate wait times, and help parties that lost someone. It IS NOT there so the person joining can get full rewards in 5 minutes. They will never add a feature to make THAT more convenient.
    (1)

    http://youtu.be/gGJPq1qmtrk - PLD Controller Tanking AK with no UI video

  5. 11-07-2013 01:04 PM

  6. #6
    Player

    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    272
    Quote Originally Posted by Curagaja View Post
    What would your view be on the addition of showing what roles are present in the dungeon? I believe this will cut down on the number of times players join a dungeon that has a single afk player. While this would also scare some people out of joining if a tank or healer role is missing.
    Getting rid of the AFK players would be the step.

    Showing what roles are already in the dungeon can have negatives and positives, but I think priority on filling active dungeons should be #1. I've done a few dungeons where a DPS drops and then for some wierd reason it takes 10+ minutes to fill in that DPS spot. This needs to change. As far as keeping players in the dark, then it should remain as is. It should be "In progress" or "New start" Not "Last Boss, here's 40 free mythology" But there has to be a penalty for people fishing for "In progress" dungeons, because then tanks with literally 2 second queue times will fish for "In progress" all the time.

    On a side note:

    With a good group, you can kill Garuda about 4-5 times in 30 mins or less, giving you your 40-50 myth. A good group in AK can down it in 25-30 Mins, an extremely good group can do it in under 20 mins. A good group in WP can down it in 15-20 mins and extremely good groups clearing it in 10 minutes. I don't understand the time constraints? I also don't know why you're sitting in Queue for 30 minutes when in Revenants Toll there are tons of people shouting for healers to join their WP or AK run. The time spent sitting in Queue, you could have finished a dungeon (or two) already.

    Just curious as to why you think fishing for "in progress" dungeons is better...
    (1)

  7. #7
    Player
    Freakiie's Avatar
    Join Date
    Sep 2013
    Posts
    137
    Character
    Freaky Priest
    World
    Lich
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Curagaja View Post
    Please try to stay mature. This is simply a thread asking about the positives and negatives of an idea proposed. If you can't keep your composure in such a situation, then leave. I am looking for serious responses that give serious feedback.
    No. This is simply "me me me". There's nothing positive to this except for the "me me me" people, which is exactly the kind of people you don't want in an MMO.

    But okay, here is a "mature" version.

    People like you should not be playing massive multiplayer games. Please leave this game and find a nice single player game you enjoy.

    There, is that better for you?
    (0)