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  1. #1
    Player
    Ouro's Avatar
    Join Date
    Sep 2013
    Posts
    5
    Character
    Smile Tiger
    World
    Ultros
    Main Class
    Scholar Lv 80

    What I imagine Berserk Should be.

    Knowing that warriors are getting a fix in 2.1, i believe a change I would like to see in the skill Berserk would be something that works in sync with Defiance.

    Berserk: Increases attack power by 50%
    In Defiance: Each attack skill generates 1 additional wrath.
    after Berserk ends 5s pacification.

    I think one of the fixes could be something like this since will enable warriors to build wrath faster and plays into the role of the warrior actually going berserk with wrath heh. Thats just my opinion.
    (6)

  2. #2
    Player
    Mishini_Dracoto's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    513
    Character
    Misenklauph Drakkfhur
    World
    Ultros
    Main Class
    Marauder Lv 60
    Hmm, that's an interesting change. So while Berserked your Wrath builds up more quickly.
    What about attacks that use Wrath? IE, you use Inner Beast or Steel Cyclone, do you get 1 Wrath back right away?
    pop CD's > Unchained > Infuriate > Inner Beast > Storm's Eye Combo > Fracture > Inner Beast
    pop CD's > Unchained > 5xOverpower > repeat, or toss in another Wrath based ability
    (0)
    Last edited by Mishini_Dracoto; 11-08-2013 at 12:58 AM.

  3. #3
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    That does sound pretty sweet, I don't think it fixes the overall problems, but its a super cool idea!
    (0)

  4. #4
    Player
    Strifin's Avatar
    Join Date
    Sep 2013
    Posts
    47
    Character
    Strifin Everguard
    World
    Hyperion
    Main Class
    Marauder Lv 50
    I like it and it would be more alluring to use my stack plus getting a sweet damage buff
    (0)

  5. #5
    Player
    Grogin's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    75
    Character
    Grogin Wolfson
    World
    Malboro
    Main Class
    Marauder Lv 50
    I think it would also be good to combine this idea with granting the ability to stack up to 10 stacks of wrath. Leave infuriate the same so you become infuriated at 5 stacks, and then you have the ability to build more stacks for the use of abilities. This way you keep healing buff, but can use wrath abilities. Combining these two ideas would be nice, and with the cooldown on berserk, it keeps it from being overpowered.
    (2)

  6. #6
    Player
    Mishini_Dracoto's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    513
    Character
    Misenklauph Drakkfhur
    World
    Ultros
    Main Class
    Marauder Lv 60
    well, 10 stacks, pop Berzerk, unchained, Infuriate, Inner Beast, Over Powerx5, SE, Fracture, Inner Beast could be a little rediculous, but I would expect that would really only happen when you're anticipating a clutch scenario. . . heh. The concept of that is amusing all the same.
    (0)

    http://na.finalfantasyxiv.com/lodestone/character/2237443/]
    Quote Originally Posted by Noni View Post
    I wish more tanks were like you also.
    http://xivreborn.com/gen/Misenklauph_Drakkfhur_Ultros_Classes.jpg

  7. #7
    Player
    WhoIsTheGuest's Avatar
    Join Date
    Aug 2013
    Posts
    85
    Character
    Lunariel Crystal
    World
    Masamune
    Main Class
    Conjurer Lv 50
    Well, what I imagine is more like:

    Aesthetic-wise:
    - Glowing red eyes
    - spamming blood veins
    - Red-lightning electrifying around character body
    - all movement is as if in sprint mode
    - all emotes disabled
    - player screen is tinted with blood-red

    Gameplay-wise:
    - damage +50%, movspd + 25%
    - immune to disabling effects (such as stun, paralyse), but can be debuffed.
    - character uncontrollable, will fixate on the target when Berserk is casted. If target dies, automatically targets nearest monster. If no more monster found in vicinity, Berserk ends preemptively.
    - all skills cooldown removed, spamming all attack skills randomly as if no cooldown, only cast/animation time. Priority given to AoE damage skills, defensive skills will not be used at all.
    - HP reduced to 1, but can never be reduced beyond 1 during skill effect.
    - All chat disabled during Berserk
    - Unable to user potion during Berserk
    - When Berserk duration ends, automatically stunned and paralyzed.
    - get debuffs after Berserk ends: -50% attack, -50% accuracy, -50% def ,-75% movspd, reduced healing effect by 50%, cannot be removed by Esuna. Even Benediction will only recovers 50% of HP.

    That's what you call Berserk.
    (1)
    Last edited by WhoIsTheGuest; 11-09-2013 at 03:10 PM.

  8. #8
    Player
    Garnatian's Avatar
    Join Date
    Aug 2013
    Posts
    534
    Character
    Gaust Euler
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    That doesn't serve any real purpose.

    If they allow Inner Beast to be used regardless of stacks and the amount healed is based on the amount of stacks used and they make it off the GCD, then sure, this would be nice.
    (0)


  9. #9
    Player
    wlakiz's Avatar
    Join Date
    Aug 2013
    Posts
    61
    Character
    Lenneth Val'kyr
    World
    Cactuar
    Main Class
    Marauder Lv 50
    The easiest fixes:.
    Change unchained so that wrath moves (ib and sc) don't consume wraths and reduce unchain duration to 10s.
    Ib and sc crits recharge 2 wraths.
    Change cross class to lancer instead if monk and make life surge cross able
    (0)

  10. #10
    Player
    Tribunus's Avatar
    Join Date
    Aug 2013
    Posts
    188
    Character
    Tribunus Augustus
    World
    Ragnarok
    Main Class
    Pugilist Lv 60
    Builds wrath upon taking damage (with an internal CD for balance).
    (0)