Quote Originally Posted by Estellios View Post
20 goats following you was pretty stupid.

I don't mind this, curious enemies was really the only thing that needed to go. If it was brought back they should cap it at 1-2 curious enemies that can follow you at most, lower their following range and make them flee when you enter battle.
So much agreed. I liked it when mobs would just look at you as you ran by, others would flee. I remember that with the marmots in fact. They'd be on the path and as you approached they'd suddenly scurry away a distance. Having mobs that paid attention was nice. They've pretty much fixed the fact that not many moves are AoE anymore, so no worry about a mob wandering into the fray if it gets close. But going into active mode should definitely have them run away if they're in follow mode. Heck I'd even settle for mobs that just looked your direction, maybe they didn't follow you but just wandered a bit closer in curiosity. A timer would count down for the mob and after a fixed period of time the following is ceased and they wander away. It'd make them seem more alive.

Player comes near. An aldgoat in the area grows curious and wanders closer, but stays outside a certain radius. Three minutes later the Aldgoat gets bored, and returns to its wandering phase. Marmots when you get near, would look at you and scurry away. After a certain period of time they might even start to ignore you until you leave their "awareness" range. Some hostile enemies might even look at you but don't engage. Like drakes could look your direction giving you an "Oh Crap!" moment. As long as you don't run, they won't engage and attack.