They also need to make it where, at least when your fighting, you can't run through the mob.
They also need to make it where, at least when your fighting, you can't run through the mob.
>Want to kill certain monsters for a quest
>they're not out because it's rainy
>gotta wait
Pretty much that, I would assume. I'm not closed to the idea of mob conditions, but I could imagine a lot of complaints. Hell, I'm annoyed that I have to wait for Dodore in the miasma. To make it convenient, they would have to make certain times trigger a type of weather, and that seems too mechanical. I'd rather have enemies appear at all times of the week, rather than certain weather conditions that are at random. They could maybe have it effect certain enemies, like slightly increase their strength, buff them, debuff them, something like that.
>Want to kill certain monsters for a quest
>they're not out because it's rainy
>gotta wait
Pretty much that, I would assume. I'm not closed to the idea of mob conditions, but I could imagine a lot of complaints. Hell, I'm annoyed that I have to wait for Dodore in the miasma. To make it convenient, they would have to make certain times trigger a type of weather, and that seems too mechanical. I'd rather have enemies appear at all times of the week, rather than certain weather conditions that are at random. They could maybe have it effect certain enemies, like slightly increase their strength, buff them, debuff them, something like that.
Well, the point of an MMO is that there should be a multitude of things to do. If you can't farm those monster at that very moment, then just go off and get something else done and come back when it is raining
I dunno, when making a game, I feel you have to sort of balance between player convenience and immersion/artistic integrity, and I feel player convenience is getting a little to much attention, limiting a lot of otherwise cool ideas and concepts because others don't want to put up with anything stopping them from doing what they want the second they want to. It's kind of silly in my opinion, particularly in an MMO, which is not a genre meant to really be a 'pick up and play' kind of experience
Last edited by Jocko; 04-25-2012 at 02:13 PM.
Fair enough, I can understand that people would want to have a diverse world. It was one of the nicer things about FFXI, but it still had huge drawbacks. I don't see why they can't balance it in some way then.Well, the point of an MMO is that there should be a multitude of things to do. If you can't farm those monster at that very moment, then just go off and get something else done and come back when it is raining
I dunno, when making a game, I feel you have to sort of balance between player convenience and immersion/artistic integrity, and I feel player convenience is getting a little to much attention, limiting a lot of otherwise cool ideas and concepts because others don't want to put up with anything stopping them from doing what they want the second they want to. It's kind of silly in my opinion, particularly in an MMO, which is not a genre meant to really be a 'pick up and play' kind of experience
I'm sorry but at this time I could care less about "waiting" when it comes to making something rare and unique'ish. This game honestly needs some variety to spice things up. I would welcome content that could only be activated only if certain conditions are met, maybe have quest that only are activated when a certain weather condition exits or maybe having to kill mobs under a certain weather condition. I vote the first one so I can randomly be running around a zone and it happens to be raining and I see a NM that I don't normally recognize and decide to go at it only to have it smash my face in the ground. Something like that will encourage me to plan and to seek this NM.>Want to kill certain monsters for a quest
>they're not out because it's rainy
>gotta wait
Pretty much that, I would assume. I'm not closed to the idea of mob conditions, but I could imagine a lot of complaints. Hell, I'm annoyed that I have to wait for Dodore in the miasma. To make it convenient, they would have to make certain times trigger a type of weather, and that seems too mechanical. I'd rather have enemies appear at all times of the week, rather than certain weather conditions that are at random. They could maybe have it effect certain enemies, like slightly increase their strength, buff them, debuff them, something like that.
As of lately everything seems to be spoon fed to us I think us as a community is just getting fat and lazy. Sry for the slight rant.
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