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  1. #41
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Malakhim View Post
    Dare I say miracle patch?
    1.17b= Groundwork for Miracle patch
    1.18= Miracle Patch ( Foundation starting)?
    (0)

  2. #42
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    . . . . . . . . . . .
    (0)
    Last edited by Dargoth_Draconia; 05-24-2011 at 01:25 PM. Reason: Vanished without a trace

  3. #43
    Player
    Victor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    665
    Character
    Victor Lindark
    World
    Excalibur
    Main Class
    Goldsmith Lv 80
    I hope SE can take a fucking hint. These updates are complete insults to the players.
    (4)

  4. #44
    Player
    Aistaraina's Avatar
    Join Date
    Mar 2011
    Posts
    335
    Character
    Aistaraina Lanae
    World
    Excalibur
    Main Class
    Bard Lv 66
    Quote Originally Posted by Victor View Post
    I hope SE can take a fucking hint. These updates are complete insults to the players.
    You do realize this is a 'b' patch, right? WTF were you expecting?
    (3)

  5. #45
    Player
    AshTS's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    110
    Character
    Ashley Weiss
    World
    Excalibur
    Main Class
    Fisher Lv 50
    Actually, I happen to enjoy my crayons when i'm not working, you know, as a game programmer. I do lots of UI work. There is no reason it should be that difficult. It shouldn't work any differently than how <p1> or <p2> work, and there is definitely no need for it to go through the network ( although knowing SE... they'll find a reason ). It's simply a string parse, recognizes the command, access the targeting system, modifies how it searches. Obviously they already have the line parser in place, and hell, we already have the system in the game that <stpc> and <stnpc> require with the all/ally/enemy targeting system. All the command needs to do is modify that....
    So fixing the UI is as simple as fixing the targeting? I don't think we are talking about the same thing here. Clearly you shouldn't require server confirmation on target, just on claim. Usually battle and UI teams are separate, but in my experience, they have to work hand in hand for MMOs, as the UI team needs to grasp how combat is going to be before coding up junk.

    Also, to fix targeting you need better mouse controls. It's really that plain and simple. I don't think it's an easy hurdle, but I think it's because Crystal Tools is supposedly highly complex and unstable.
    (0)
    ENCORE.GUILDWORK.COM


  6. #46
    Player

    Join Date
    Mar 2011
    Posts
    254
    Quote Originally Posted by Aistaraina View Post
    You do realize this is a 'b' patch, right? WTF were you expecting?
    Because patch A was so awesome..... Oh wait lol
    (5)

  7. #47
    Player
    Aistaraina's Avatar
    Join Date
    Mar 2011
    Posts
    335
    Character
    Aistaraina Lanae
    World
    Excalibur
    Main Class
    Bard Lv 66
    Quote Originally Posted by AshTS View Post
    So fixing the UI is as simple as fixing the targeting?
    I never said that. I simply said there are simple to implement, convenient methods, that we should have but do not.

    Quote Originally Posted by AshTS View Post
    Usually battle and UI teams are separate, but in my experience, they have to work hand in hand for MMOs, as the UI team needs to grasp how combat is going to be before coding up junk.
    Holds true for any combat based game in existence.

    Quote Originally Posted by AshTS View Post
    Also, to fix targeting you need better mouse controls.
    Who uses a mouse? I never had an issue with XI targeting, but this game makes me cringe.
    (1)

  8. #48
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    I guess "B" stands for bullshit.
    (3)

  9. #49
    Player
    Shai's Avatar
    Join Date
    Mar 2011
    Location
    Hawaii
    Posts
    714
    Character
    Shai Hulud
    World
    Hyperion
    Main Class
    Scholar Lv 60
    Not that I'm discrediting any of you...

    ...but I love how everyone on this forum is a game developer. It's fng awesome. ^^

    I LOL everytime someone says it.

    I'd drink a beer for each time, but I have some responsibilities I need to stay mostly sober for through out the day.
    (2)

  10. #50
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Quote Originally Posted by Shai View Post
    Not that I'm discrediting any of you...

    ...but I love how everyone on this forum is a game developer. It's fng awesome. ^^

    I LOL everytime someone says it.

    I'd drink a beer for each time, but I have some responsibilities I need to stay mostly sober for through out the day.

    Have another sip because I am too. I'm too embarrassed to admit to any of the co-workers I'm following this train wreck.

    I can't comment the code side as I know nothing about it but the art team must be on a very long weekend. They can't sketch up and model any substantial new mobs nor gear in 7 months?! You people must be kidding me. Every single 3d modeler I know has produced more content BY THEMSELVES than the entire SE art department since XIV's launch.

    The only exception is Akihiko Yoshida. That guy has worked his ass off on THREE games at the same time.

    If only that other Yoshida could be as motivated to make the staff do some actual work.

    I feel sick thinking how these guys get monthly salary for doing next to nothing for months.
    (3)

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