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  1. #71
    Player
    Shai's Avatar
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    Mar 2011
    Location
    Hawaii
    Posts
    714
    Character
    Shai Hulud
    World
    Hyperion
    Main Class
    Scholar Lv 60
    Quote Originally Posted by RAXX View Post
    personally I'm not partial to an auto attack feature i kinda like actually pressing something lol it makes me feel like I'm playing something rather than waiting for one to kill the other. But with a higher difficulty level it will be interesting to see how it will all come together.
    So what you're saying is - the only thing you DO know about the battle system is something that doesn't thrill you? You've been waiting 6 months for its implementation. All kinds of other content updates are on hold while they work on it. This is all you can say about it?

    But you are applauding the open lines of communication.

    Do I get this right? I just want to make sure.
    (1)

  2. #72
    Player
    Join Date
    Mar 2011
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    リムサ ロミンサ
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    1,084
    Quote Originally Posted by Teknoman View Post
    It cant be bad in the least bit unless you absolutely dreaded Final Fantasy XI's system. Granted, the director is from XI now and said that it wouldnt be that similar to XI aside from auto-attack (and even then much faster than XI's delays), but at worst, it'll just be a faster XI battle system with some new additions. I dont think too many people would rail against that.

    EDIT: Actually here is the real letter -

    パッチ1.17およびパッチ1.17aのリリースを終えて、そのままの勢いでパッチ1.18に向けスタートしています!

    ただ、パッチ1.18はかなり規模の大きいものになり、しっかりとバランス調整を行わなければいけないため、これまでのパッチリリースの間隔よりも、期間が長く なる見通しです。途中にパッチ1.17b以降のシリーズを挟む可能性はあっても、パッチ1.18自体は6月中旬以降になってしまいそうです。ごめん なさい。

    "We finished patch 1.17 and 1.17a, and with that same vigor we start on patch 1.18.

    Patch 1.18 is really big, and because we have to steadily work on the balance adjustments, we predict that the interval between patches will take longer than previous patches. Even if in the meantime we have the possibility to release a subsequent patch 1.17b , it looks like patch 1.18 itself will be released on or after mid-June. I'm sorry."


    The TRUE question is why do the official S-E translators for the NA site insist on adding extra wording that wasnt even in the original text. Localization I can understand, but dont make a sentence that completely undermines the original statement.

    - translation courtesy of rentahamster.
    I don't know why they do stuff like this, it only pisses off the community more. Does anyone remember that Princess' Day paragraph that wasn't in ANY other translation besides the English one?
    (1)

  3. #73
    Player
    RAXX's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    69
    Character
    Raxx Daini
    World
    Excalibur
    Main Class
    Paladin Lv 60
    But with a higher difficulty level it will be interesting to see how it will all come together.
    As I said ^
    I am generally excited about the new battle changes particularly with the addition of jobs in conjunction with classes. The new job system is what most excites me about the battle changes and the uniqueness of jobs. I am in favor of matsui's overall battle plan (excepting auto attack) lol.
    (0)
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  4. #74
    Player Jynx's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    I think Auto attack opens battle up to become more reactionary and skill based. Mashine the attack key is engaging and all but it does little to be actually tactfull.
    (1)

  5. #75
    Player
    Shai's Avatar
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    Mar 2011
    Location
    Hawaii
    Posts
    714
    Character
    Shai Hulud
    World
    Hyperion
    Main Class
    Scholar Lv 60
    Quote Originally Posted by RAXX View Post
    As I said ^
    I am generally excited about the new battle changes particularly with the addition of jobs in conjunction with classes. The new job system is what most excites me about the battle changes and the uniqueness of jobs. I am in favor of matsui's overall battle plan (excepting auto attack) lol.
    His battle plan talked about extraneous things. Job System is it's own system. Yes, Jobs engage in battle, thus they are part of a battle and I'm excited about jobs, too - but it doesn't explain to me at all how the battle itself changes. All I know is "Auto-Attack" and "Faster" (presumably than XI, but I'm not sure if a dev said that or a player interpreted it).

    More difficult is a matter of opinion, wouldn't you say? Unless they explain to me what it's more difficult than and how they plan to make it more difficult I can't really trust that I'll actually find it more difficult until I play it.

    Basically, I know next to nothing about it. The Battle Blueprint told me more about the Job System (related to, but not exactly) than it did the actual changes to the battle itself - which was great. I got excited.
    (0)

  6. #76
    Player
    Shai's Avatar
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    Mar 2011
    Location
    Hawaii
    Posts
    714
    Character
    Shai Hulud
    World
    Hyperion
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Jynx View Post
    I think Auto attack opens battle up to become more reactionary and skill based. Mashine the attack key is engaging and all but it does little to be actually tactfull.
    Good for you, but the point I'm illustrating is no one (including SE) seems to be able to describe the new battle system or battle improvements with any other word than "auto-attack" or comparitive words which are dependent on who's comparing and what they are comparing to - like "faster" and "more difficult" and "more rewarding" and "more strategy."

    I'm assuming the new battle system is going to be better.

    I'm not giving them even a 1-handed golf clap for how well they have "communicated" these massive changes to the player base. We know next to nothing.
    (1)

  7. #77
    Player
    ShinChuck's Avatar
    Join Date
    Mar 2011
    Posts
    289
    Character
    Cinnaris Artai
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Shai View Post
    Good for you, but the point I'm illustrating is no one (including SE) seems to be able to describe the new battle system or battle improvements with any other word than "auto-attack" or comparitive words which are dependent on who's comparing and what they are comparing to - like "faster" and "more difficult" and "more rewarding" and "more strategy."

    I'm assuming the new battle system is going to be better.

    I'm not giving them even a 1-handed golf clap for how well they have "communicated" these massive changes to the player base. We know next to nothing.
    I'm afraid that's how it works in this community. SE can post vague things like, "more rewarding" "improved" or "adjusted" amidst a lot of vague wording, and much of the community translates it as "fixed", "completed", "well-done", or any other number of glowing adjectives and specific explanations. People read into it what they want to read into it, and they'll argue it as if it were cold, hard fact.

    This has been par for the course since the beta, where we've been getting these vague responses from SE that tell us next to nothing. Communication is not one of the company's strong points with FFXIV, and if you look outside the SE community, those without vested interest in the game will confirm that (there's still articles coming out lamenting the state of the game and SE's vague descriptions of the future of it). But the fanbase will darn well tell you communication is a strong point, no matter how much evidence there is to the opposite.
    (0)
    Last edited by ShinChuck; 05-24-2011 at 05:21 PM.
    "Everyone is tired of waiting for improvements, and being made to feel like we expect too much when everyone else in the gaming world gets the freaking job done."

    - Rowyne Moonsong

  8. #78
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    I do not think any fan will say SE's strong point is communication.... Hell SE told us next to nothing in XI, literally no communication with the fanbase outside patch notes and update expectations.

    Square is not great at communication... but it is literally 1000 fold better then what it was before.
    (1)

  9. #79
    Player
    Ashal's Avatar
    Join Date
    Apr 2011
    Posts
    17
    Character
    Afra Magus
    World
    Exodus
    Main Class
    Black Mage Lv 56
    For all the people saying that it's a new dev team let me remind you.

    Managerial Changes

    Producer/Director
    Naoki Yoshida

    Section Leader Changes

    Assistant Director
    Shintaro Tamai (FINAL FANTASY X, Front Mission 5: Scars of the War)

    Lead Game Designer
    Nobuaki Komoto (FINAL FANTASY IX, FINAL FANTASY XI)

    Lead Combat System Designer
    Akihiko Matsui (FINAL FANTASY XI)

    Technical Advisor
    Yoshihisa Hashimoto (Next Generation Game Engine Development)

    Lead Programmer
    Hideyuki Kasuga (FINAL FANTASY XI, DIRGE OF CERBERUS -FINAL FANTASY VII-)

    Senior Concept Artist
    Akihiko Yoshida (FINAL FANTASY XII, Vagrant Story)

    Lead Artist
    Hiroshi Takai (FINAL FANTASY XI, THE LAST REMNANT)

    Lead UI Designer/Lead Web Designer
    Hiroshi Minagawa (FINAL FANTASY XII, Vagrant Story)

    That's nine people that have been placed in charge of the existing team.

    It's still the same team that messed the game up.
    (0)

  10. #80
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Starlord View Post
    Meh, I copied the Google Translate version of it from "Rentahamster" then posted it then I looked down 2 post later and that was the Official one :/ lmao
    That wasn't Google Translate...lol
    (0)

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