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  1. #1
    Player
    Shai's Avatar
    Join Date
    Mar 2011
    Location
    Hawaii
    Posts
    714
    Character
    Shai Hulud
    World
    Hyperion
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Jynx View Post
    I think Auto attack opens battle up to become more reactionary and skill based. Mashine the attack key is engaging and all but it does little to be actually tactfull.
    Good for you, but the point I'm illustrating is no one (including SE) seems to be able to describe the new battle system or battle improvements with any other word than "auto-attack" or comparitive words which are dependent on who's comparing and what they are comparing to - like "faster" and "more difficult" and "more rewarding" and "more strategy."

    I'm assuming the new battle system is going to be better.

    I'm not giving them even a 1-handed golf clap for how well they have "communicated" these massive changes to the player base. We know next to nothing.
    (1)

  2. #2
    Player
    ShinChuck's Avatar
    Join Date
    Mar 2011
    Posts
    289
    Character
    Cinnaris Artai
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Shai View Post
    Good for you, but the point I'm illustrating is no one (including SE) seems to be able to describe the new battle system or battle improvements with any other word than "auto-attack" or comparitive words which are dependent on who's comparing and what they are comparing to - like "faster" and "more difficult" and "more rewarding" and "more strategy."

    I'm assuming the new battle system is going to be better.

    I'm not giving them even a 1-handed golf clap for how well they have "communicated" these massive changes to the player base. We know next to nothing.
    I'm afraid that's how it works in this community. SE can post vague things like, "more rewarding" "improved" or "adjusted" amidst a lot of vague wording, and much of the community translates it as "fixed", "completed", "well-done", or any other number of glowing adjectives and specific explanations. People read into it what they want to read into it, and they'll argue it as if it were cold, hard fact.

    This has been par for the course since the beta, where we've been getting these vague responses from SE that tell us next to nothing. Communication is not one of the company's strong points with FFXIV, and if you look outside the SE community, those without vested interest in the game will confirm that (there's still articles coming out lamenting the state of the game and SE's vague descriptions of the future of it). But the fanbase will darn well tell you communication is a strong point, no matter how much evidence there is to the opposite.
    (0)
    Last edited by ShinChuck; 05-24-2011 at 05:21 PM.
    "Everyone is tired of waiting for improvements, and being made to feel like we expect too much when everyone else in the gaming world gets the freaking job done."

    - Rowyne Moonsong

  3. #3
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    I do not think any fan will say SE's strong point is communication.... Hell SE told us next to nothing in XI, literally no communication with the fanbase outside patch notes and update expectations.

    Square is not great at communication... but it is literally 1000 fold better then what it was before.
    (1)

  4. #4
    Player
    Ashal's Avatar
    Join Date
    Apr 2011
    Posts
    17
    Character
    Afra Magus
    World
    Exodus
    Main Class
    Black Mage Lv 56
    For all the people saying that it's a new dev team let me remind you.

    Managerial Changes

    Producer/Director
    Naoki Yoshida

    Section Leader Changes

    Assistant Director
    Shintaro Tamai (FINAL FANTASY X, Front Mission 5: Scars of the War)

    Lead Game Designer
    Nobuaki Komoto (FINAL FANTASY IX, FINAL FANTASY XI)

    Lead Combat System Designer
    Akihiko Matsui (FINAL FANTASY XI)

    Technical Advisor
    Yoshihisa Hashimoto (Next Generation Game Engine Development)

    Lead Programmer
    Hideyuki Kasuga (FINAL FANTASY XI, DIRGE OF CERBERUS -FINAL FANTASY VII-)

    Senior Concept Artist
    Akihiko Yoshida (FINAL FANTASY XII, Vagrant Story)

    Lead Artist
    Hiroshi Takai (FINAL FANTASY XI, THE LAST REMNANT)

    Lead UI Designer/Lead Web Designer
    Hiroshi Minagawa (FINAL FANTASY XII, Vagrant Story)

    That's nine people that have been placed in charge of the existing team.

    It's still the same team that messed the game up.
    (0)

  5. #5
    Player
    Join Date
    Mar 2011
    Location
    リムサ ロミンサ
    Posts
    1,084
    Quote Originally Posted by Ashal View Post
    For all the people saying that it's a new dev team let me remind you.

    Managerial Changes

    Producer/Director
    Naoki Yoshida

    Section Leader Changes

    Assistant Director
    Shintaro Tamai (FINAL FANTASY X, Front Mission 5: Scars of the War)

    Lead Game Designer
    Nobuaki Komoto (FINAL FANTASY IX, FINAL FANTASY XI)

    Lead Combat System Designer
    Akihiko Matsui (FINAL FANTASY XI)

    Technical Advisor
    Yoshihisa Hashimoto (Next Generation Game Engine Development)

    Lead Programmer
    Hideyuki Kasuga (FINAL FANTASY XI, DIRGE OF CERBERUS -FINAL FANTASY VII-)

    Senior Concept Artist
    Akihiko Yoshida (FINAL FANTASY XII, Vagrant Story)

    Lead Artist
    Hiroshi Takai (FINAL FANTASY XI, THE LAST REMNANT)

    Lead UI Designer/Lead Web Designer
    Hiroshi Minagawa (FINAL FANTASY XII, Vagrant Story)

    That's nine people that have been placed in charge of the existing team.

    It's still the same team that messed the game up.
    .....Are you joeking around?
    (0)

  6. #6
    Player
    Ashal's Avatar
    Join Date
    Apr 2011
    Posts
    17
    Character
    Afra Magus
    World
    Exodus
    Main Class
    Black Mage Lv 56
    Quote Originally Posted by Sonic_the_Hedgehog View Post
    .....Are you joeking around?
    Joking or Joeking?
    (0)

  7. #7
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    I wanted enemies to increase in size as it was dumb to go around poking ferrets the size of normal ferrets. Every FF, the flora and fauna that counts as monsters is either your size or much larger, unless its a swarm of something/meant for a surprise attack.

    And they are working on what players really want. Everyone wanted a battle system change? We're getting that. Everyone agreed to undergo drastic base system changes, and we're getting that. Go look at the majority results of the polls and you can see that they correlate with what we are about to get over summer. Same with UI improvements, and standard stuff like mouse over help.

    If you're given something really busted in the beginning, it'll take awhile to straighten up...like a store hampered by mismanagement, finally getting a new manager that people seem to like and knows what he/she is doing. Will it be a miracle patch? No since there never will be one for any game, but it should add a substantial amount of stuff people voted on and things the new staff decided on themselves.

    Even in multiple interviews in different regions, Yoshi stated no substantial content would be added until the basis of the new combat system was implemented.
    (0)
    Last edited by Teknoman; 05-25-2011 at 01:20 AM.


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  8. #8
    Player
    Captaindownsyndrome's Avatar
    Join Date
    Mar 2011
    Posts
    398
    Character
    Fate Raines
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    we have no idea whats in it how can we hate or love it all we can say is that we hope this is in it or hope that isnt but anything anyone says is nothing most then speculation. So lets not hate on it before know whats in it.
    (1)

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