Quote Originally Posted by Hulan View Post
I'm genuinly curious, so I will pose an open question - and please give this a few moments thought about what it would actually entail: Would you actually like an enemy (in PvE) that predicted your future moves; calculated the optimal response and executed the most efficient way to defeat the party? An enemy that given equal level with the party, would likely win more than half the time?
There has never been anything in any game that I couldn't beat with enough time and effort. The only way you wouldn't win more than half the time if you know what you are doing is if the enemy is over powered. In ARR, over powered would be equivalent to something like tanks taking 5k damage every 2.5 seconds repeatedly.

I would like them to fix the lag problems (which I rarely have) first. Then yes, randomized battles would be welcomed to me. Given today's games, Demon's Souls and Dark Souls probably fit your description the best and I am awesome at those now even though I died several times when I learned the fight (hence why they have "Prepare to Die" edition Souls games).